Cynacols Hub Victory Race Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "ð Cynacol's Script Hub", HidePremium = false, IntroEnabled = false, SaveConfig = true, ConfigFolder = "CynacolHubConfig"}) local InfoTab = Window:MakeTab({ Name = "Info & Welcome", PremiumOnly = false }) local Randomscripts = Window:MakeTab({ Name = "Miscellaneous", PremiumOnly = false }) local Specific = Window:MakeTab({ Name = "Specific Games", PremiumOnly = false }) local SpecificSection1 = Specific:AddSection({ Name = "Rainbow Friends" }) local SpecificSection2 = Specific:AddSection({ Name = "Epic Minigames" }) local SpecificSection3 = Specific:AddSection({ Name = "Horrific Housing" }) local SpecificSection4 = Specific:AddSection({ Name = "Build A Boat For Treasure" }) local SpecificSection5 = Specific:AddSection({ Name = "Victory Race" }) local SpecificSection6 = Specific:AddSection({ Name = "Prison Life" }) InfoTab:AddParagraph("Welcome","This is something I originally made for myself just for easily executing scripts, so I don't have to keep looking them up and pasting them into my executor. This mainly is for multiple games I play every now and then, and it may contain some remote event manipulation. It will mostly be scripts that I find for games that I play. If you want me to add something tell me at my discord: Cynacol#2589 Made by Cynacol / DementedDivinity") Randomscripts:AddButton({ Name = "Infinite Yield FE Admin", Callback = function() loadstring(game:HttpGetAsync('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end }) Randomscripts:AddButton({ Name = "CMD-X FE Admin", Callback = function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/CMD-X/CMD-X/master/Source", true))() end }) Randomscripts:AddButton({ Name = "Remote Spy Developer Console Mode", Callback = function() --[[ -Created by Vaeb. ]] _G.scanRemotes = true _G.ignoreNames = { Event = true; MessagesChanged = true; } setreadonly(getrawmetatable(game), false) local pseudoEnv = {} local gameMeta = getrawmetatable(game) local tabChar = " " local function getSmaller(a, b, notLast) local aByte = a:byte() or -1 local bByte = b:byte() or -1 if aByte == bByte then if notLast and #a == 1 and #b == 1 then return -1 elseif #b == 1 then return false elseif #a == 1 then return true else return getSmaller(a:sub(2), b:sub(2), notLast) end else return aByte < bByte end end local function parseData(obj, numTabs, isKey, overflow, noTables, forceDict) local objType = typeof(obj) local objStr = tostring(obj) if objType == "table" then if noTables then return objStr end local isCyclic = overflow[obj] overflow[obj] = true local out = {} local nextIndex = 1 local isDict = false local hasTables = false local data = {} for key, val in next, obj do if not hasTables and typeof(val) == "table" then hasTables = true end if not isDict and key ~= nextIndex then isDict = true else nextIndex = nextIndex + 1 end data[#data+1] = {key, val} end if isDict or hasTables or forceDict then out[#out+1] = (isCyclic and "Cyclic " or "") .. "{" table.sort(data, function(a, b) local aType = typeof(a[2]) local bType = typeof(b[2]) if bType == "string" and aType ~= "string" then return false end local res = getSmaller(aType, bType, true) if res == -1 then return getSmaller(tostring(a[1]), tostring(b[1])) else return res end end) for i = 1, #data do local arr = data[i] local nowKey = arr[1] local nowVal = arr[2] local parseKey = parseData(nowKey, numTabs+1, true, overflow, isCyclic) local parseVal = parseData(nowVal, numTabs+1, false, overflow, isCyclic) if isDict then local nowValType = typeof(nowVal) local preStr = "" local postStr = "" if i > 1 and (nowValType == "table" or typeof(data[i-1][2]) ~= nowValType) then preStr = "\n" end if i < #data and nowValType == "table" and typeof(data[i+1][2]) ~= "table" and typeof(data[i+1][2]) == nowValType then postStr = "\n" end out[#out+1] = preStr .. string.rep(tabChar, numTabs+1) .. parseKey .. " = " .. parseVal .. ";" .. postStr else out[#out+1] = string.rep(tabChar, numTabs+1) .. parseVal .. ";" end end out[#out+1] = string.rep(tabChar, numTabs) .. "}" else local data2 = {} for i = 1, #data do local arr = data[i] local nowVal = arr[2] local parseVal = parseData(nowVal, 0, false, overflow, isCyclic) data2[#data2+1] = parseVal end out[#out+1] = "{" .. table.concat(data2, ", ") .. "}" end return table.concat(out, "\n") else local returnVal = nil if (objType == "string" or objType == "Content") and (not isKey or tonumber(obj:sub(1, 1))) then local retVal = '"' .. objStr .. '"' if isKey then retVal = "[" .. retVal .. "]" end returnVal = retVal elseif objType == "EnumItem" then returnVal = "Enum." .. tostring(obj.EnumType) .. "." .. obj.Name elseif objType == "Enum" then returnVal = "Enum." .. objStr elseif objType == "Instance" then returnVal = obj.Parent and obj:GetFullName() or obj.ClassName elseif objType == "CFrame" then returnVal = "CFrame.new(" .. objStr .. ")" elseif objType == "Vector3" then returnVal = "Vector3.new(" .. objStr .. ")" elseif objType == "Vector2" then returnVal = "Vector2.new(" .. objStr .. ")" elseif objType == "UDim2" then returnVal = "UDim2.new(" .. objStr:gsub("[{}]", "") .. ")" elseif objType == "BrickColor" then returnVal = "BrickColor.new(\"" .. objStr .. "\")" elseif objType == "Color3" then returnVal = "Color3.new(" .. objStr .. ")" elseif objType == "NumberRange" then returnVal = "NumberRange.new(" .. objStr:gsub("^%s*(.-)%s*$", "%1"):gsub(" ", ", ") .. ")" elseif objType == "PhysicalProperties" then returnVal = "PhysicalProperties.new(" .. objStr .. ")" else returnVal = objStr end return returnVal end end function tableToString(t) return parseData(t, 0, false, {}, nil, false) end local detectClasses = { BindableEvent = true; BindableFunction = true; RemoteEvent = true; RemoteFunction = true; } local classMethods = { BindableEvent = "Fire"; BindableFunction = "Invoke"; RemoteEvent = "FireServer"; RemoteFunction = "InvokeServer"; } local realMethods = {} for name, enabled in next, detectClasses do if enabled then realMethods[classMethods[name]] = Instance.new(name)[classMethods[name]] end end for key, value in next, gameMeta do pseudoEnv[key] = value end local incId = 0 local function getValues(self, key, ...) return {realMethods[key](self, ...)} end gameMeta.__index, gameMeta.__namecall = function(self, key) if not realMethods[key] or _G.ignoreNames[self.Name] or not _G.scanRemotes then return pseudoEnv.__index(self, key) end return function(_, ...) incId = incId + 1 local nowId = incId local strId = "[RemoteSpy_" .. nowId .. "]" local allPassed = {...} local returnValues = {} local ok, data = pcall(getValues, self, key, ...) if ok then returnValues = data print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: " .. tableToString(returnValues) .. "\n") else print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: [ERROR] " .. data .. "\n") end return unpack(returnValues) end end print("\nRan Vaeb's RemoteSpy\n") end }) Randomscripts:AddButton({ Name = "helicopter", Callback = function() if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then spawn(function() local speaker = game.Players.LocalPlayer local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://27432686" local bruh = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) bruh:Play() bruh:AdjustSpeed(0) speaker.Character.Animate.Disabled = true local hi = Instance.new("Sound") hi.Name = "Sound" hi.SoundId = "http://www.roblox.com/asset/?id=165113352" hi.Volume = 2 hi.Looped = true hi.archivable = false hi.Parent = game.Workspace hi:Play() local spinSpeed = 40 local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end) else spawn(function() local speaker = game.Players.LocalPlayer local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://507776043" local bruh = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) bruh:Play() bruh:AdjustSpeed(0) speaker.Character.Animate.Disabled = true local hi = Instance.new("Sound") hi.Name = "Sound" hi.SoundId = "http://www.roblox.com/asset/?id=165113352" hi.Volume = 2 hi.Looped = true hi.archivable = false hi.Parent = game.Workspace hi:Play() local spinSpeed = 40 local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end) end local Mouse = game:GetService("Players").LocalPlayer:GetMouse() local u = game.Players.LocalPlayer local urchar = u.Character task.spawn(function() qUp = Mouse.KeyUp:Connect(function(KEY) if KEY == 'q' then urchar.Humanoid.HipHeight = urchar.Humanoid.HipHeight - 3 end end) eUp = Mouse.KeyUp:Connect(function(KEY) if KEY == 'e' then urchar.Humanoid.HipHeight = urchar.Humanoid.HipHeight + 3 end end) end) end }) Randomscripts:AddButton({ Name = "DINO TRANSFORM (REQUIRES R6 AND A SPECIFIC AVATAR)", Callback = function() loadstring(game:HttpGetAsync(('https://raw.githubusercontent.com/PYXDYT/DinoBlox/main/FE%20Script'),true))() end }) Randomscripts:AddButton({ Name = "ZOMBIE SUMMON (REQUIRES R6 AND A SPECIFIC AVATAR)", Callback = function() loadstring(game:HttpGetAsync("https://gist.githubusercontent.com/someunknowndude/18f1d979ad9a25ad69064be75f55f735/raw/dc36f1e9ad906a7434bd77bcd0ce8218fb5f4d88/zombie.lua"))() end }) Randomscripts:AddButton({ Name = "backdoor.exe v8, allows you to run SS scripts on certain games", Callback = function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/iK4oS/backdoor.exe/v8/src/main.lua"))(); end }) Randomscripts:AddButton({ Name = "Unanchored Part Bringer GUI", Callback = function() loadstring(game:HttpGet("https://pastebin.com/raw/WkZwcGjf", true))() end }) Randomscripts:AddButton({ Name = "LeftCtrl+Click TP", Callback = function() local Plr = game:GetService("Players").LocalPlayer local Mouse = Plr:GetMouse() Mouse.Button1Down:connect( function() if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end if not Mouse.Target then return end Plr.Character:MoveTo(Mouse.Hit.p) end ) end }) Randomscripts:AddButton({ Name = "Dark Dex V4", Callback = function() loadstring(game:HttpGetAsync(("https://gist.githubusercontent.com/DinosaurXxX/b757fe011e7e600c0873f967fe427dc2/raw/ee5324771f017073fc30e640323ac2a9b3bfc550/dark%2520dex%2520v4")))() end }) SpecificSection1:AddButton({ Name = "Rainbow Friends GUI", Callback = function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/JNHHGaming/Rainbow-Friends/main/Rainbow%20Friends"))() end }) SpecificSection1:AddButton({ Name = "Better Rainbow Friends GUI", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/TweedLeak/Scripts/main/Rainbow-Friends.lua"))() end }) SpecificSection2:AddButton({ Name = "Epic Minigames GUI", Callback = function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/SlamminPig/rblxgames/main/Epic%20Minigames/EpicMinigamesGUI"))() end }) SpecificSection3:AddButton({ Name = "Horrific Housing GUI", Callback = function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/typical-overk1ll/scripts/main/HorrificHousing",true))() end }) SpecificSection4:AddButton({ Name = "Build A Boat For Treasure GUI", Callback = function() loadstring(game:HttpGet('https://raw.githubusercontent.com/1201for/littlegui/main/Build-A-Boat'))() end }) SpecificSection5:AddButton({ Name = "Victory Race GUI", Callback = function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/SmoxHub/SmoxHub-V2/main/Victory-Race-V2", true))() end }) SpecificSection6:AddButton({ Name = "M9 Giver", Callback = function() local itemhandler = game.Workspace.Remote.ItemHandler itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP) end }) SpecificSection6:AddButton({ Name = "Remington 870 Giver", Callback = function() local itemhandler = game.Workspace.Remote.ItemHandler itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) end }) SpecificSection6:AddButton({ Name = "AK47 Giver", Callback = function() local itemhandler = game.Workspace.Remote.ItemHandler itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end }) SpecificSection6:AddButton({ Name = "M4A1 Giver (must have the gamepass)", Callback = function() local itemhandler = game.Workspace.Remote.ItemHandler itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP) end }) SpecificSection6:AddButton({ Name = "Riot Shield Giver (must have the gamepass)", Callback = function() local itemhandler = game.Workspace.Remote.ItemHandler itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["Riot Shield"].ITEMPICKUP) end }) SpecificSection6:AddButton({ Name = "Hammer Giver (check the console if it doesn't work)", Callback = function() local itemhandler = game.Workspace.Remote.ItemHandler if game.Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP then itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP) else print("You need to wait for the Hammer to respawn in order to be given it. You also need to be a Prisoner.") end end }) SpecificSection6:AddButton({ Name = "Crude Knife Giver (check the console if it doesn't work)", Callback = function() local itemhandler = game.Workspace.Remote.ItemHandler if game.Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP then itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP) else print("You need to wait for the Crude Knife to respawn in order to be given it. You also need to be a Prisoner.") end end }) SpecificSection6:AddButton({ Name = "Key Card Giver (check the console if it doesn't work)", Callback = function() local itemhandler = game.Workspace.Remote.ItemHandler if game.Workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP then itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP) else print("There needs to be a key card that has been already dropped in the map. Such ways this could happen: A cop being killed, and it dropping a key card.") end end }) SpecificSection6:AddButton({ Name = "Prison Life Admin", Callback = function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife"))() end }) OrionLib:Init()