Anti Parry Combat Warriors Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local Magnitude = 15 local players = game:GetService("Players") local client = players.LocalPlayer local camera = workspace.CurrentCamera local function iskeydown(enum) return game:GetService("UserInputService"):IsKeyDown(enum) end local function keyclick(enum) local vim = game:GetService("VirtualInputManager") return vim:SendKeyEvent(true, enum, false, game) and task.wait() and vim:SendKeyEvent(false, enum, false, game) end local function lookAt(character) spawn(function() for i=0, 1, 0.1 do local goal = camera.CFrame:Lerp(CFrame.lookAt(camera.CFrame.Position, character.HumanoidRootPart.Position), i) camera.CFrame = goal task.wait() end end) end local function islooking(chr, sensitivity) return chr.HumanoidRootPart.CFrame.LookVector:Dot(client.Character.HumanoidRootPart.Position) >= sensitivity end local function notify(Type, Title, Content) --haha no v3 notification noob end function Update(plr : Player) if plr ~= client then local function onRespawn(chr) local tool; repeat task.wait() if chr:FindFirstChild("SemiTransparentShield") and chr:FindFirstChild("HumanoidRootPart") and chr:FindFirstChildOfClass("Tool") and chr:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") then tool = chr:FindFirstChildOfClass("Tool") end until tool and tool:IsA("Tool") and tool:FindFirstChild("Hitboxes") print(plr.DisplayName..":)") do -- [[Auto Parry]] local function autoParry(child) if client.Character:FindFirstChildOfClass("Tool") and client.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") and child:IsA("Sound") and not iskeydown(Enum.KeyCode.C) and child:IsA("Sound") and (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude < Magnitude then local looking = islooking(chr, 0.25) if looking then keyclick(Enum.KeyCode.F) else lookAt(chr) keyclick(Enum.KeyCode.F) end end end if tool.Hitboxes:FindFirstChild("Hitbox") then print("applied") tool.Hitboxes.Hitbox.ChildAdded:Connect(autoParry) elseif tool.Hitboxes:FindFirstChild("Weapon1Hitbox") and tool.Hitboxes:FindFirstChild("Weapon2Hitbox") then print("applied") tool.Hitboxes.Weapon1Hitbox.ChildAdded:Connect(autoParry) tool.Hitboxes.Weapon2Hitbox.ChildAdded:Connect(autoParry) end end do -- [[Anti Parry]] local function antiParry(child) if child:IsA("Sound") and client.Character:FindFirstChildOfClass("Tool") and client.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") and (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude < Magnitude then local looking = islooking(chr, 0.25) if looking then local tool = client.Character:FindFirstChildOfClass("Tool") client.Character.Humanoid:UnequipTools() chr.SemiTransparentShield:GetPropertyChangedSignal("Transparency"):Wait() client.Character.Humanoid:EquipTool(tool) end end end chr.SemiTransparentShield.ChildAdded:Connect(antiParry) end end if plr.Character ~= nil then task.spawn(onRespawn, plr.Character) end plr.CharacterAdded:Connect(function(chr) warn('respawning', chr) task.spawn(onRespawn, chr) end) end end for _,v in next, players:GetPlayers() do task.spawn(Update, v) end players.PlayerAdded:Connect(function(plr) task.spawn(Update, plr) end)