Br1xton Combat Warriors Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
--[[stfu with that discord link @bossman also this is for people that uses anti ip logger ]] local Framework = loadstring(game:HttpGet("https://pastebinp.com/raw/KP1dUHFg"))() local Watermark = Framework:CreateWatermark("Br1xton V.1 | {game} | {fps}") local WriteLine = Framework:CreateWindow("Br1xton (Paid)", Vector2.new(492, 588), Enum.KeyCode.RightControl) local ESPSettings = { PlayerESP = { Enabled = false, TracersOn = false, BoxesOn = false, NamesOn = false, DistanceOn = false, HealthOn = false, ToolOn = false, FaceCamOn = false, Distance = 2000 }, ScrapESP = { Enabled = false, Distance = 2000, LegendaryOnly = true, RareOnly = true, GoodOnly = true, BadOnly = true }, SafeESP = { Enabled = false, Distance = 2000, BigOnly = true, SmallOnly = true }, RegisterESP = { Enabled = false, Distance = 2000 }, ESPColor = Color3.fromRGB(255, 255, 255), ToolColor = Color3.fromRGB(255, 255, 255)}; local ESPFramework = loadstring(game:HttpGet("https://raw.githubusercontent.com/NougatBitz/Femware-Leak/main/ESP.lua", true))() local General = WriteLine:CreateTab("Main") local Main4 = General:CreateSector("cant u see", "left") local Main2 = General:CreateSector("nigger beat", "right") local Main6 = General:CreateSector("Settings", "right") General:CreateConfigSystem("left") -->> Silent Aim [Section 1 - Tab 1] local Camera = workspace.CurrentCamera local Players = game:GetService("Players") local RunService = game:GetService("RunService") local RenderStepped = RunService.RenderStepped local LocalPlayer = Players.LocalPlayer local chr = LocalPlayer.Character local hum = chr:WaitForChild("Humanoid") local game = game; local GetService = game.GetService; local RunService = game:GetService("RunService") local RenderStepped = RunService.RenderStepped local Workspace = GetService(game, "Workspace"); local Players = GetService(game, "Players"); local ReplicatedStorage = GetService(game, "ReplicatedStorage"); local StarterGui = GetService(game, "StarterGui"); local resume = coroutine.resume local create = coroutine.create local LogService = GetService(game, "LogService"); local HttpService = GetService(game, "HttpService"); local ScriptContext = GetService(game, "ScriptContext"); local UIS = game:GetService("UserInputService") local Request = http_request or request or HttpPost or syn.request local Player = Players.LocalPlayer; local Character = Player.Character; local Mouse = Player:GetMouse() local Cam = workspace.CurrentCamera; local WorldToScreen = Cam.WorldToScreenPoint local WorldToViewportPoint = Cam.WorldToViewportPoint local GetPartsObscuringTarget = Cam.GetPartsObscuringTarget local SilentSettings = { Main = { Enabled = false, TeamCheck = false, VisibleCheck = false, TargetPart = "Head" }, FOVSettings = { Visible = false, Radius = 120 } }; local ValidTargetParts = {"Head", "Torso"}; local RequiredArgs = { ArgCountRequired = 3, Args = { "Instance", "Vector3", "Vector3", "RaycastParams" } } local fov_circle = Drawing.new("Circle") fov_circle.Thickness = 1 fov_circle.NumSides = 100 fov_circle.Radius = 120 fov_circle.Filled = false fov_circle.Visible = false fov_circle.ZIndex = 999 fov_circle.Transparency = 1 fov_circle.Color = Color3.fromRGB(255, 255 ,255) local function GetPositionOnScreen(Vector) local Vec3, OnScreen = WorldToScreen(Cam, Vector) return Vector2.new(Vec3.X, Vec3.Y), OnScreen end local function ValidateArguments(Args, RayMethod) local Matches = 0 if #Args < RayMethod.ArgCountRequired then return false end for Pos, Argument in next, Args do if typeof(Argument) == RayMethod.Args[Pos] then Matches = Matches + 1 end end return Matches >= RayMethod.ArgCountRequired end local function GetDirection(Origin, Position) return (Position - Origin).Unit * 1000 end local function GetMousePosition() return Vector2.new(Mouse.X, Mouse.Y) end local function GetClosestPlayer() if not SilentSettings.Main.TargetPart then return end local Closest local DistanceToMouse for _, v in next, game.GetChildren(Players) do if v == Player then continue end if SilentSettings.Main.TeamCheck and v.Team == Player.Team then continue end local Character = v.Character if not Character then continue end local HumanoidRootPart = game.FindFirstChild(Character, "HumanoidRootPart") local Humanoid = game.FindFirstChild(Character, "Humanoid") if not HumanoidRootPart or not Humanoid or Humanoid and Humanoid.Health <= 0 then continue end local ScreenPosition, OnScreen = GetPositionOnScreen(HumanoidRootPart.Position) if not OnScreen then continue end local Distance = (GetMousePosition() - ScreenPosition).Magnitude if Distance <= (DistanceToMouse or (SilentSettings.Main.Enabled and SilentSettings.FOVSettings.Radius) or 2000) then Closest = ((SilentSettings.Main.TargetPart == "Random" and Character[ValidTargetParts[math.random(1, #ValidTargetParts)]]) or Character[SilentSettings.Main.TargetPart]) DistanceToMouse = Distance end end return Closest end local oldNamecall oldNamecall = hookmetamethod(game, "__namecall", function(...) local Method = getnamecallmethod() local Arguments = {...} local self = Arguments[1] if SilentSettings.Main.Enabled and self == workspace then if ValidateArguments(Arguments, RequiredArgs) then local A_Origin = Arguments[2] local HitPart = GetClosestPlayer() if HitPart then Arguments[3] = GetDirection(A_Origin, HitPart.Position) return oldNamecall(unpack(Arguments)) end end end return oldNamecall(...) end) resume(create(function() game:GetService("RunService").RenderStepped:Connect(function() if SilentSettings.FOVSettings.Visible then fov_circle.Position = GetMousePosition() + Vector2.new(0, 36) end end) end)) local SaylintTogle = Main2:AddToggle("Enabled", false, function(v) SilentSettings.Main.Enabled = v end) Main2:AddDropdown("Hit Part", {"Head", "Torso", "Random"}, "Head", false, function(V) SilentSettings.Main.TargetPart = V end) local FovToggle = Main2:AddToggle("Fov Circle", false, function(v) SilentSettings.FOVSettings.Visible = v fov_circle.Visible = v end) local Slider1 = Main2:AddSlider("Fov Radius", 5, 5, 1000, 1, function(v) SilentSettings.FOVSettings.Radius = v fov_circle.Radius = v end) local Colorpicker1 = Main2:AddColorpicker("Fov Color", Color3.new(1, 1, 1), function(v) fov_circle.Color = v end) Main4:AddToggle("Enable ESP", ESPSettings.PlayerESP.Enabled, function(v) ESPSettings.PlayerESP.Enabled = v ESPFramework.Color = ESPSettings.ESPColor ESPFramework.ToolColor = ESPSettings.ToolColor ESPFramework.Tracers = ESPSettings.PlayerESP.TracersOn ESPFramework.Names = ESPSettings.PlayerESP.NamesOn ESPFramework.Health = ESPSettings.PlayerESP.HealthOn ESPFramework.Distance = ESPSettings.PlayerESP.DistanceOn ESPFramework.Tool = ESPSettings.PlayerESP.ToolOn ESPFramework.Boxes = ESPSettings.PlayerESP.BoxesOn ESPFramework.FaceCamera = ESPSettings.PlayerESP.FaceCamOn ESPFramework:Toggle(ESPSettings.PlayerESP.Enabled) end, "PlayerESPsToggle") Main4:AddToggle("Face Camera", ESPSettings.PlayerESP.FaceCamOn, function(v) ESPSettings.PlayerESP.FaceCamOn = v ESPFramework.FaceCamera = ESPSettings.PlayerESP.FaceCamOn end) Main4:AddToggle("Box ESP", ESPSettings.PlayerESP.BoxesOn, function(v) ESPSettings.PlayerESP.BoxesOn = v ESPFramework.Boxes = ESPSettings.PlayerESP.BoxesOn end) Main4:AddToggle("Tracers ESP", ESPSettings.PlayerESP.TracersOn, function(v) ESPSettings.PlayerESP.TracersOn = v ESPFramework.Tracers = ESPSettings.PlayerESP.TracersOn end) Main4:AddToggle("Name ESP", ESPSettings.PlayerESP.NamesOn, function(v) ESPSettings.PlayerESP.NamesOn = v ESPFramework.Names = ESPSettings.PlayerESP.NamesOn end) Main4:AddToggle("Health ESP", ESPSettings.PlayerESP.HealthOn, function(v) ESPSettings.PlayerESP.HealthOn = v ESPFramework.Health = ESPSettings.PlayerESP.HealthOn end) Main4:AddToggle("Tool ESP", ESPSettings.PlayerESP.ToolOn, function(v) ESPSettings.PlayerESP.ToolOn = v ESPFramework.Tool = ESPSettings.PlayerESP.ToolOn end) Main4:AddToggle("Distance ESP", ESPSettings.PlayerESP.DistanceOn, function(v) ESPSettings.PlayerESP.DistanceOn = v ESPFramework.Distance = ESPSettings.PlayerESP.DistanceOn end) Main6:AddColorpicker("Main ESP", ESPFramework.Color, function(V) ESPFramework.Color = V ESPSettings.ESPColor = V end) Main6:AddColorpicker("Tool ESP", ESPFramework.ToolColor, function(V) ESPFramework.ToolColor = V ESPSettings.ToolColor = V end) Main6:AddColorpicker("Health ESP", ESPFramework.HealthColor, function(V) ESPFramework.HealthColor = V ESPSettings.HealthColor = V end) Main6:AddColorpicker("Distance ESP", ESPFramework.DistanceColor, function(V) ESPFramework.DistanceColor = V ESPSettings.DistanceColor = V end) Main6:AddSeperator("UI Settings") Main6:AddColorpicker("Accent 1", Framework.theme.accentcolor, function(V) Framework.theme.accentcolor = V end) Main6:AddColorpicker("Accent 2", Framework.theme.accentcolor2, function(V) Framework.theme.accentcolor2 = V end)