Novaz Firework Simulator Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
local lib = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)() local wait = lib.subs.Wait local net = require(game:GetService("ReplicatedStorage").Modules.Network) local plr = game.Players.LocalPlayer local cha = plr.Character or plr.CharacterAdded:Wait() local hrp = cha:WaitForChild("HumanoidRootPart") local hum = cha:WaitForChild("Humanoid") local exclusions = {} local chunks = nil local eggs = {} local request = http_request or request or HttpPost or syn.request for i,v in pairs(game:GetService("Workspace").GameObjects.Eggs:GetChildren()) do if (not table.find(eggs, v.Name)) then table.insert(eggs, v.Name) table.sort(eggs) end end for i,v in pairs(plr.PlayerScripts.Modules.Controllers:GetChildren()) do if string.find(v.Name, "0.") then chunks = require(v) end end local function loadchunks() for i,v in pairs(game.ReplicatedStorage.Chunks:GetChildren()) do chunks:UpdateFolder(v.Name, true) end end plr.CharacterAdded:Connect(function(character) cha = character hrp = cha:WaitForChild("HumanoidRootPart") hum = cha:WaitForChild("Humanoid") end) local window = lib:CreateWindow({ Name = "Novaz#5792", Themeable = { Info = "Kalas A Skid", Credit = false, Background = "", Visible = true } }) local main1 = window:CreateTab({ Name = "Main" }) local section1 = main1:CreateSection({ Name = "Main" }) local section4 = main1:CreateSection({ Name = "Eggs" }) local section3 = main1:CreateSection({ Name = "Misc", Side = "Right" }) local section2 = main1:CreateSection({ Name = "Settings", Side = "Right" }) local pers = section2:AddPersistence({ Name = "Load/Save Config" }) local new = Instance.new("Folder") new.Name = "Fast Hatching" new.Parent = game.Players.LocalPlayer.Passes local new = Instance.new("Folder") new.Name = "Magnet Range" new.Parent = game.Players.LocalPlayer.Passes local oldm1 oldm1 = hookmetamethod(game, "__namecall", function(self, ...) if self == plr and getnamecallmethod():lower() == "kick" and (not checkcaller()) then return end return oldm1(self, ...) end) wait(2) local oldmt oldmt = hookmetamethod(game, "__index", function(self, index) if self == hum and index == ("WalkSpeed" or "JumpPower") and (not checkcaller()) then return 1000000 end return oldmt(self, index) end) function getclosestfirework(only, what) local closest = nil local maxdist = math.huge if game.Workspace.GameObjects.Areas:FindFirstChild(b) and game.Workspace.GameObjects.Areas[b]:FindFirstChild("Items") then for i,v in pairs(game.Workspace.GameObjects.Areas[b].Items:GetChildren()) do if v:FindFirstChild("Hitbox") and v:FindFirstChild("Info") and v.Info:FindFirstChild("Health") and v.Info.Health.Value > 0 then if only then local magnitude = (v.Hitbox.Position - hrp.Position).Magnitude if magnitude < maxdist then maxdist = magnitude closest = v end elseif only == false and (string.find(v.Name, what)) then local magnitude = (v.Hitbox.Position - hrp.Position).Magnitude if magnitude < maxdist then maxdist = magnitude closest = v end end end end end return closest end local function getclosest() local closest = nil local maxdist = math.huge for i,v in pairs(game.Workspace.GameObjects.Areas:GetChildren()) do if v:IsA("Folder") and v:FindFirstChild("Items") then for i1,v1 in pairs(v:FindFirstChild("Items"):GetChildren()) do if v1:FindFirstChild("Hitbox") and v1:FindFirstChild("Info") and v1.Info:FindFirstChild("Health") and v1.Info.Health.Value > 0 then local magnitude = (v1:FindFirstChild("Hitbox").Position - hrp.Position).Magnitude if magnitude < maxdist then maxdist = magnitude closest = v1 end end end end end return closest end function sendmsg(text, hex) local url = "https://discord.com/api/webhooks/981077857222664202/V0NjfeVZL6OwHE8RK9IuEU5lDXBMDEHxNSVymYggyn3yPcUM4Hhe0TcsZhC78FFf8TfZ" local data = { ["content"] = "", ["embeds"] = { { ["title"] = "Firework Simulator Notify", ["description"] = text, ["type"] = "rich", ["color"] = hex, ["timestamp"] = DateTime.now():ToIsoDate() } } } local encoded = game:GetService("HttpService"):JSONEncode(data) local headers = { ["content-type"] = "application/json" } local enddata = { Url = url, Body = encoded, Method = "POST", Headers = headers } request(enddata) end section1:AddToggle({ Name = "Auto Farm Area (All)", Flag = "AFA", Value = false, Callback = function(state) a = state while a and task.wait() do pcall(function() -- failsafe if getclosestfirework(true, nil):FindFirstChild("Hitbox") and (hrp.Position - getclosestfirework(true, nil).Hitbox.Position).Magnitude > 3 then hrp.CFrame = getclosestfirework(true, nil):FindFirstChild("Hitbox").CFrame wait(.1) if (not qr) then fireclickdetector(getclosestfirework(true, nil):FindFirstChild("Hitbox").ClickDetector) end end end) end end }) section1:AddToggle({ Name = "Auto Farm Area (Target)", Flag = "AFAS", Value = false, Callback = function(state) pq = state while pq and task.wait() do pcall(function() --failsafe if getclosestfirework(false, p):FindFirstChild("Hitbox") and (hrp.Position - getclosestfirework(false, p).Hitbox.Position).Magnitude > 3 then hrp.CFrame = getclosestfirework(false, p):FindFirstChild("Hitbox").CFrame wait(.1) if (not qr) then fireclickdetector(getclosestfirework(false, p):FindFirstChild("Hitbox").ClickDetector) end end end) end end }) game:GetService("RunService").RenderStepped:Connect(function() if (a or pq) then task.wait(1) loadchunks() end end) section1:AddDropdown({ Name = "Select Target", Flag = "Target", Nothing = "nil", List = {"Firework", "Gem"}, Callback = function(selected) p = selected end }) local arealist = {} for i,v in pairs(game.Workspace.GameObjects.Areas:GetChildren()) do if (not table.find(arealist, v.Name)) then table.insert(arealist, v.Name) table.sort(arealist) end end section1:AddDropdown({ Name = "Select Area", Flag = "Areas", Nothing = "nil", List = arealist, Callback = function(selected) b = selected end }) section1:AddToggle({ Name = "Kill Aura", Flag = "KA", Value = false, Callback = function(state) qr = state end }) game:GetService("RunService").RenderStepped:Connect(function() if qr then net:FireServer("Hit1", getclosest()) end end) section1:AddToggle({ Name = "Collect Drops", Flag = "Coins", Value = false, Callback = function(state) c = state while c and task.wait() do for i,v in pairs(game.Workspace.Orbs:GetChildren()) do net:FireServer("CollectOrb", v.Name) v:Destroy() end end end }) section3:AddButton({ Name = "Toggle Selected UI", Callback = function() plr.PlayerGui.GameUI.Menus[q].Visible = not plr.PlayerGui.GameUI.Menus[q].Visible end }) local uilist = {"Bank", "Golden", "Shiny", "Diamond", "Upgrades", "Merchant"} table.sort(uilist) section3:AddDropdown({ Name = "Select UI", Flag = "UI", Nothing = "nil", List = uilist, Callback = function(selected) q = selected end }) section3:AddSlider({ Name = "WalkSpeed", Value = 16, Min = 16, Max = 500, Callback = function(num) hum.WalkSpeed = num end }) section3:AddSlider({ Name = "JumpPower", Value = 50, Min = 50, Max = 500, Callback = function(num) hum.JumpPower = num end }) section4:AddToggle({ Name = "Loop Hatch", Flag = "Hatch", Value = false, Callback = function(state) lol = state while lol and task.wait() do net:InvokeServer("OpenEgg", l, pql, exclusions) end end }) section4:AddSlider({ Name = "Egg Amount", Flag = "Egg Amount", Value = 2, Min = 1, Max = 3, Callback = function(amount) pql = amount end }) section4:AddDropdown({ Name = "Select Egg", Flag = "Eggss", List = eggs, Callback = function(selected) l = selected end }) section4:AddTextbox({ Name = "Exclude Pet Name", Value = "Case Sensitive", Callback = function(args) if tostring(args) ~= "Case Sensitive" then exclusions[args] = true end end }) section4:AddButton({ Name = "View Exclusions", Callback = function() for i,v in pairs(exclusions) do lib.Notify({ Text = i }) end end }) section4:AddButton({ Name = "Clear Exclusions", Callback = function() table.clear(exclusions) end }) local childadded local enabledd = false section4:AddButton({ Name = "Pet Webhook Notify", Callback = function() if enabledd == false then enabledd = true lib.Notify({ Text = "Pet Webhook Enabled" }) childadded = plr.PlayerGui.Menus.Pets.Frame.MainList.ChildAdded:Connect(function(child) task.wait(5) if child:IsA("Frame") and child:WaitForChild("Frame") and child.Frame:WaitForChild("PetName") then sendmsg("Hatched "..child.Frame:WaitForChild("PetName").Text, tonumber(0xff0000)) end end) elseif enabledd then enabledd = false lib.Notify({ Text = "Pet Webhook Disabled" }) childadded:Disconnect() end end }) for i,v in pairs(getconnections(game:GetService("Players").LocalPlayer.Idled)) do v:Disable() end