Auto Upgrade All Star Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
_G.AutoUpgrade = false _G.Init = _G.Init or false local Gui = loadstring(game:HttpGet([==[https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3]==]))() _G.MainColor = Color3.fromRGB(48,48,48) _G.SecondaryColor = Color3.fromRGB(48,48,48) _G.TertiaryColor = Color3.fromRGB(32,32,32) _G.ArrowColor = Color3.fromRGB(255,255,255) _G.MainTextColor = Color3.fromRGB(255,255,255) _G.PointerColor = Color3.fromRGB(255,255,255) _G.ButtonTextColor = Color3.fromRGB(255,255,255) _G.SliderColor = Color3.fromRGB(128,0,0) _G.ButtonColor = Color3.fromRGB(48,48,48) _G.ToggleColor = Color3.fromRGB(48,48,48) _G.DraggerCircleColor = Color3.fromRGB(255,255,255) _G.BindColor3 = Color3.fromRGB(48,48,48) local Window = Gui:CreateWindow([==[All Star Tower Defense]==]) local FolderAuto = Window:CreateFolder([==[Misc]==]) local LocalPlayer = game.Players.LocalPlayer local GetChildren = game.GetChildren local Remotes = game.ReplicatedStorage.Remotes local GetStats = require(LocalPlayer.Backpack.Framework.CachedStats).getstat local Unit = workspace.Unit local Me = {} local Units = {} Units.Total = {} Units.SortByHighCost = function(a,b) local Values = {A = a.UpgradeTag.Value + 1, B = b.UpgradeTag.Value + 1} return GetStats(a.Name).Upgrade[Values.A].Cost > GetStats(b.Name).Upgrade[Values.B].Cost end Units.CanBuy = function(obj) local UpgradeValue = obj.UpgradeTag.Value + 1 if not string.find(tostring(obj.Owner.Value), LocalPlayer.Name) or (UpgradeValue >= (obj.MaxUpgradeTag.Value + 1)) or (Me.GetMoney() < GetStats(obj.Name).Upgrade[UpgradeValue].Cost) then return false end return true end Units.Construct = function(obj) local CanBuy = Units.CanBuy(obj) if not CanBuy then return end table.insert(Units.Total, obj) end Units.GetUpgradable = function() table.clear(Units.Total) for _,v in next, GetChildren(Unit) do Units.Construct(v) end table.sort(Units.Total, Units.SortByHighCost) return Units.Total[1] end Me.GetMoney = function() local Money = LocalPlayer.Money.Value return Money end Me.AutoUpgrade = function() if not _G.AutoUpgrade then return end local Args = {} Args[1], Args[2] = [==[Upgrade]==], Units.GetUpgradable() if not Args[2] then return end Remotes.Input:FireServer(Args[1], Args[2]) end Me.Init = function() if not _G.Init then _G.Init = true while true do if _G.AutoUpgrade then Me.AutoUpgrade() end task.wait(5) end end end FolderAuto:Toggle([==[Auto Upgrade]==], function(Bool) _G.AutoUpgrade = Bool return Bool end) Me.Init()