Java Survive The Nigth Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
--[[Created By: Unordinary]] for i, v in pairs(game:GetDescendants()) do if v.Name == "ScreenGui" then v:Destroy() end end local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local RelicESP = Instance.new("TextButton") local RelicAura = Instance.new("TextButton") local PlayerESP = Instance.new("TextButton") local InstaBuild = Instance.new("TextButton") local TaskAura = Instance.new("TextButton") local TaskESP = Instance.new("TextButton") local FullBright = Instance.new("TextButton") local TurnInvisible = Instance.new("TextButton") local ToggleMetalDetectorFarm = Instance.new("TextButton") local UIGradient = Instance.new("UIGradient") local cool = true local on = true local oN = true ScreenGui.Parent = game:WaitForChild("CoreGui") ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.Active = true Frame.BackgroundColor3 = Color3.fromRGB(125, 125, 125) Frame.BorderColor3 = Color3.fromRGB(226, 226, 226) Frame.Draggable = true Frame.Position = UDim2.new(0.833333313, -76, 0.606741607, -150) Frame.Selectable = true Frame.Size = UDim2.new(0, 153, 0, 33) Frame.Draggable = true TextLabel.Parent = Frame TextLabel.Active = true TextLabel.BackgroundColor3 = Color3.fromRGB(119, 124, 127) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(119, 124, 127) TextLabel.Position = UDim2.new(0.327688575, 0, 0.190135613, 0) TextLabel.Size = UDim2.new(0, 50, 0, 20) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "STN GUI" TextLabel.TextColor3 = Color3.fromRGB(187, 255, 253) TextLabel.TextSize = 14.000 TextLabel.TextStrokeColor3 = Color3.fromRGB(187, 255, 253) TextLabel.TextWrapped = true ScrollingFrame.Parent = Frame ScrollingFrame.BackgroundColor3 = Color3.fromRGB(75, 75, 75) ScrollingFrame.BackgroundTransparency = 0.500 ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(-0.00086286955, 0, 0.999025285, 0) ScrollingFrame.Selectable = false ScrollingFrame.Size = UDim2.new(0, 153, 0, 194) ScrollingFrame.CanvasPosition = Vector2.new(0, 150) ScrollingFrame.CanvasSize = UDim2.new(0, 0, 60, 0) ScrollingFrame.HorizontalScrollBarInset = Enum.ScrollBarInset.Always ScrollingFrame.ScrollBarThickness = 10 RelicESP.Name = "RelicESP" RelicESP.Parent = ScrollingFrame RelicESP.BackgroundColor3 = Color3.fromRGB(255, 255, 255) RelicESP.Position = UDim2.new(0.0466145016, 0, 0.00465609878, 0) RelicESP.Size = UDim2.new(0, 136, 0, 27) RelicESP.Style = Enum.ButtonStyle.RobloxRoundButton RelicESP.Font = Enum.Font.SourceSans RelicESP.Text = "RelicESP" RelicESP.TextColor3 = Color3.fromRGB(131, 192, 219) RelicESP.TextSize = 16.000 RelicESP.TextWrapped = true RelicAura.Name = "RelicAura" RelicAura.Parent = ScrollingFrame RelicAura.BackgroundColor3 = Color3.fromRGB(255, 255, 255) RelicAura.Position = UDim2.new(0.0531504489, 0, 0.0213227645, 0) RelicAura.Size = UDim2.new(0, 136, 0, 27) RelicAura.Style = Enum.ButtonStyle.RobloxRoundButton RelicAura.Font = Enum.Font.SourceSans RelicAura.Text = "RelicAura" RelicAura.TextColor3 = Color3.fromRGB(131, 192, 219) RelicAura.TextSize = 16.000 RelicAura.TextWrapped = true PlayerESP.Name = "PlayerESP" PlayerESP.Parent = ScrollingFrame PlayerESP.BackgroundColor3 = Color3.fromRGB(255, 255, 255) PlayerESP.Position = UDim2.new(0.0531504489, 0, 0.0384944826, 0) PlayerESP.Size = UDim2.new(0, 136, 0, 27) PlayerESP.Style = Enum.ButtonStyle.RobloxRoundButton PlayerESP.Font = Enum.Font.SourceSans PlayerESP.Text = "PlayerESP" PlayerESP.TextColor3 = Color3.fromRGB(131, 192, 219) PlayerESP.TextSize = 16.000 PlayerESP.TextWrapped = true InstaBuild.Name = "InstaBuild" InstaBuild.Parent = ScrollingFrame InstaBuild.BackgroundColor3 = Color3.fromRGB(255, 255, 255) InstaBuild.Position = UDim2.new(0.0466145016, 0, 0.0556662008, 0) InstaBuild.Size = UDim2.new(0, 136, 0, 27) InstaBuild.Style = Enum.ButtonStyle.RobloxRoundButton InstaBuild.Font = Enum.Font.SourceSans InstaBuild.Text = "InstaBuild" InstaBuild.TextColor3 = Color3.fromRGB(131, 192, 219) InstaBuild.TextSize = 16.000 InstaBuild.TextWrapped = true TaskAura.Name = "TaskAura" TaskAura.Parent = ScrollingFrame TaskAura.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TaskAura.Position = UDim2.new(0.0466145016, 0, 0.072837919, 0) TaskAura.Size = UDim2.new(0, 136, 0, 27) TaskAura.Style = Enum.ButtonStyle.RobloxRoundButton TaskAura.Font = Enum.Font.SourceSans TaskAura.Text = "TaskAura" TaskAura.TextColor3 = Color3.fromRGB(131, 192, 219) TaskAura.TextSize = 16.000 TaskAura.TextWrapped = true TaskESP.Name = "TaskESP" TaskESP.Parent = ScrollingFrame TaskESP.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TaskESP.Position = UDim2.new(0.0531504489, 0, 0.0900096372, 0) TaskESP.Size = UDim2.new(0, 136, 0, 27) TaskESP.Style = Enum.ButtonStyle.RobloxRoundButton TaskESP.Font = Enum.Font.SourceSans TaskESP.Text = "TaskESP" TaskESP.TextColor3 = Color3.fromRGB(131, 192, 219) TaskESP.TextSize = 16.000 TaskESP.TextWrapped = true FullBright.Name = "FullBright" FullBright.Parent = ScrollingFrame FullBright.BackgroundColor3 = Color3.fromRGB(255, 255, 255) FullBright.Position = UDim2.new(0.0531504489, 0, 0.107181355, 0) FullBright.Size = UDim2.new(0, 136, 0, 27) FullBright.Style = Enum.ButtonStyle.RobloxRoundButton FullBright.Font = Enum.Font.SourceSans FullBright.Text = "FullBright" FullBright.TextColor3 = Color3.fromRGB(131, 192, 219) FullBright.TextSize = 16.000 FullBright.TextWrapped = true TurnInvisible.Name = "Turn Invisible" TurnInvisible.Parent = ScrollingFrame TurnInvisible.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TurnInvisible.Position = UDim2.new(0.0466145016, 0, 0.123848021, 0) TurnInvisible.Size = UDim2.new(0, 136, 0, 27) TurnInvisible.Style = Enum.ButtonStyle.RobloxRoundButton TurnInvisible.Font = Enum.Font.SourceSans TurnInvisible.Text = "Turn Invisible" TurnInvisible.TextColor3 = Color3.fromRGB(131, 192, 219) TurnInvisible.TextSize = 16.000 TurnInvisible.TextWrapped = true ToggleMetalDetectorFarm.Name = "ToggleMetalDetectorFarm" ToggleMetalDetectorFarm.Parent = ScrollingFrame ToggleMetalDetectorFarm.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ToggleMetalDetectorFarm.Position = UDim2.new(0.0466145016, 0, 0.140514687, 0) ToggleMetalDetectorFarm.Size = UDim2.new(0, 136, 0, 27) ToggleMetalDetectorFarm.Style = Enum.ButtonStyle.RobloxRoundButton ToggleMetalDetectorFarm.Font = Enum.Font.SourceSans ToggleMetalDetectorFarm.Text = "Toggle Point Farm" ToggleMetalDetectorFarm.TextColor3 = Color3.fromRGB(131, 192, 219) ToggleMetalDetectorFarm.TextSize = 16.000 ToggleMetalDetectorFarm.TextWrapped = true UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(125, 125, 125)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(125, 125, 125))} UIGradient.Parent = Frame RelicESP.MouseButton1Down:connect(function() for i,v in pairs(game:GetService("Workspace").TempMap.Main.Relics:GetChildren()) do if v.ClassName == "Relic" or v:IsA("MeshPart") then local function addGui(part) if v:FindFirstChild("STNESP") ~= nil then v:FindFirstChild("STNESP"):Destroy() print("Removing old ESP on " .. part.parent.Name) end local gui = Instance.new("BillboardGui", part) gui.Name = "STNESP" gui.Size = UDim2.new(1, 0, 1, 0) gui.AlwaysOnTop = true local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(3, 0, 3, 0) frame.BackgroundTransparency = 0.5 frame.BorderSizePixel = 0 if part.parent.Name == "Relic" then frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) end print("Added ESP to " .. part.parent.Name .. "!") end addGui(v) end end end) RelicAura.MouseButton1Click:Connect(function() if not on then on = true _G.On = true if game:GetService("Workspace").TempMap.Main.Relics.Relic then while _G.On and wait(0.1) do for i,v in pairs(game:GetService("Workspace").TempMap.Main.Relics:GetChildren()) do if v.Name == "Relic" then fireproximityprompt(v.RelicPrompt) end end end end else on = false _G.On = false if game:GetService("Workspace").TempMap.Main.Relics.Relic then while _G.On and wait(0.1) do for i,v in pairs(game:GetService("Workspace").TempMap.Main.Relics:GetChildren()) do if v.Name == "Relic" then fireproximityprompt(v.RelicPrompt) end end end end end end) PlayerESP.MouseButton1Down:connect(function() local workspace = game:GetService("Workspace") local player = game:GetService("Players").LocalPlayer local camera = workspace.CurrentCamera --// Settings: local on = true -- Use this if your making gui local Box_Color = Color3.fromRGB(255, 0, 0) local Box_Thickness = 2 local Box_Transparency = 1 local Tracers = true local Tracer_Color = Color3.fromRGB(255, 0, 0) local Tracer_Thickness = 2 local Tracer_Transparency = 1 local Autothickness = true local Team_Check = true local red = Color3.fromRGB(227, 52, 52) local green = Color3.fromRGB(88, 217, 24) local function NewLine() local line = Drawing.new("Line") line.Visible = false line.From = Vector2.new(0, 0) line.To = Vector2.new(1, 1) line.Color = Box_Color line.Thickness = Box_Thickness line.Transparency = Box_Transparency return line end for i, v in pairs(game.Players:GetChildren()) do local lines = { line1 = NewLine(), line2 = NewLine(), line3 = NewLine(), line4 = NewLine(), line5 = NewLine(), line6 = NewLine(), line7 = NewLine(), line8 = NewLine(), line9 = NewLine(), line10 = NewLine(), line11 = NewLine(), line12 = NewLine(), Tracer = NewLine() } lines.Tracer.Color = Tracer_Color lines.Tracer.Thickness = Tracer_Thickness lines.Tracer.Transparency = Tracer_Transparency local function ESP() local connection connection = game:GetService("RunService").RenderStepped:Connect(function() if on and v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Name ~= player.Name and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("Head") ~= nil then local pos, vis = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position) if vis then local Scale = v.Character.Head.Size.Y/2 local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) local Top1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p) local Top2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p) local Top3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p) local Top4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p) local Bottom1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p) local Bottom2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p) local Bottom3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p) local Bottom4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p) lines.line1.From = Vector2.new(Top1.X, Top1.Y) lines.line1.To = Vector2.new(Top2.X, Top2.Y) lines.line2.From = Vector2.new(Top2.X, Top2.Y) lines.line2.To = Vector2.new(Top3.X, Top3.Y) lines.line3.From = Vector2.new(Top3.X, Top3.Y) lines.line3.To = Vector2.new(Top4.X, Top4.Y) lines.line4.From = Vector2.new(Top4.X, Top4.Y) lines.line4.To = Vector2.new(Top1.X, Top1.Y) lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y) lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y) lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y) lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y) lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y) lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y) lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y) lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y) lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y) lines.line9.To = Vector2.new(Top1.X, Top1.Y) lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y) lines.line10.To = Vector2.new(Top2.X, Top2.Y) lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y) lines.line11.To = Vector2.new(Top3.X, Top3.Y) lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y) lines.line12.To = Vector2.new(Top4.X, Top4.Y) if Tracers then local trace = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p) lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y) lines.Tracer.To = Vector2.new(trace.X, trace.Y) end if Team_Check then if v.TeamColor == player.TeamColor then for u, x in pairs(lines) do x.Color = green end else for u, x in pairs(lines) do x.Color = red end end end --// Autothickness: if Autothickness then local distance = (player.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max for u, x in pairs(lines) do x.Thickness = value end else for u, x in pairs(lines) do x.Thickness = Box_Thickness end end for u, x in pairs(lines) do if x ~= lines.Tracer then x.Visible = true end end if Tracers then lines.Tracer.Visible = true end else for u, x in pairs(lines) do x.Visible = false end end else for u, x in pairs(lines) do x.Visible = false end if game.Players:FindFirstChild(v.Name) == nil then connection:Disconnect() end end end) end coroutine.wrap(ESP)() end game.Players.PlayerAdded:Connect(function(newplr) --// Lines for 3D box (12) local lines = { line1 = NewLine(), line2 = NewLine(), line3 = NewLine(), line4 = NewLine(), line5 = NewLine(), line6 = NewLine(), line7 = NewLine(), line8 = NewLine(), line9 = NewLine(), line10 = NewLine(), line11 = NewLine(), line12 = NewLine(), Tracer = NewLine() } lines.Tracer.Color = Tracer_Color lines.Tracer.Thickness = Tracer_Thickness lines.Tracer.Transparency = Tracer_Transparency --// Updates ESP (lines) in render loop local function ESP() local connection connection = game:GetService("RunService").RenderStepped:Connect(function() if on and newplr.Character ~= nil and newplr.Character:FindFirstChild("Humanoid") ~= nil and newplr.Character:FindFirstChild("HumanoidRootPart") ~= nil and newplr.Name ~= player.Name and newplr.Character.Humanoid.Health > 0 and newplr.Character:FindFirstChild("Head") ~= nil then local pos, vis = camera:WorldToViewportPoint(newplr.Character.HumanoidRootPart.Position) if vis then local Scale = newplr.Character.Head.Size.Y/2 local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) -- Change this for different box size local Top1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p) local Top2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p) local Top3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p) local Top4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p) local Bottom1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p) local Bottom2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p) local Bottom3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p) local Bottom4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p) --// Top: lines.line1.From = Vector2.new(Top1.X, Top1.Y) lines.line1.To = Vector2.new(Top2.X, Top2.Y) lines.line2.From = Vector2.new(Top2.X, Top2.Y) lines.line2.To = Vector2.new(Top3.X, Top3.Y) lines.line3.From = Vector2.new(Top3.X, Top3.Y) lines.line3.To = Vector2.new(Top4.X, Top4.Y) lines.line4.From = Vector2.new(Top4.X, Top4.Y) lines.line4.To = Vector2.new(Top1.X, Top1.Y) --// Bottom: lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y) lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y) lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y) lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y) lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y) lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y) lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y) lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y) --//S ides: lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y) lines.line9.To = Vector2.new(Top1.X, Top1.Y) lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y) lines.line10.To = Vector2.new(Top2.X, Top2.Y) lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y) lines.line11.To = Vector2.new(Top3.X, Top3.Y) lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y) lines.line12.To = Vector2.new(Top4.X, Top4.Y) --// Tracer: if Tracers then local trace = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p) lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y) lines.Tracer.To = Vector2.new(trace.X, trace.Y) end --// Teamcheck: if Team_Check then if newplr.TeamColor == player.TeamColor then for u, x in pairs(lines) do x.Color = green end else for u, x in pairs(lines) do x.Color = red end end end --// Autothickness: if Autothickness then local distance = (player.Character.HumanoidRootPart.Position - newplr.Character.HumanoidRootPart.Position).magnitude local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max for u, x in pairs(lines) do x.Thickness = value end else for u, x in pairs(lines) do x.Thickness = Box_Thickness end end for u, x in pairs(lines) do if x ~= lines.Tracer then x.Visible = true end end if Tracers then lines.Tracer.Visible = true end else for u, x in pairs(lines) do x.Visible = false end end else for u, x in pairs(lines) do x.Visible = false end if game.Players:FindFirstChild(newplr.Name) == nil then connection:Disconnect() end end end) end coroutine.wrap(ESP)() end) function Create(base, team) local bb = Instance.new('BillboardGui', game.CoreGui) bb.Adornee = base bb.ExtentsOffset = Vector3.new(0,1,0) bb.AlwaysOnTop = true bb.Size = UDim2.new(0,5,0,5) bb.StudsOffset = Vector3.new(0,1,0) bb.Name = 'tracker' local frame = Instance.new('Frame',bb) frame.ZIndex = 10 frame.BackgroundTransparency = 0.3 frame.Size = UDim2.new(1,0,1,0) local txtlbl = Instance.new('TextLabel',bb) txtlbl.ZIndex = 10 txtlbl.BackgroundTransparency = 1 txtlbl.Position = UDim2.new(0,0,0,-35) txtlbl.Size = UDim2.new(1,0,10,0) txtlbl.Font = 'ArialBold' txtlbl.FontSize = 'Size12' txtlbl.Text = base.Parent.Name:upper() txtlbl.TextStrokeTransparency = 0.5 if team then txtlbl.TextColor3 = Color3.new(0,1,1) frame.BackgroundColor3 = Color3.new(0,1,1) else txtlbl.TextColor3 = Color3.new(1,0,0) frame.BackgroundColor3 = Color3.new(1,0,0) end end function Clear() for _,v in pairs(game.CoreGui:children()) do if v.Name == 'tracker' and v:isA('BillboardGui') then v:Destroy() end end end function Find() Clear() track = true spawn(function() while wait(1) do if track then Clear() for _,v in pairs(game.Players:GetChildren()) do if v.Name ~= game.Players.LocalPlayer.Name then if v.Character and v.Character.Head then Create(v.Character.Head, false) end end end end wait(1) end end) end Find() end) InstaBuild.MouseButton1Down:connect(function() for i = 1,100 do for i,v in pairs(game:GetService("Workspace").Misc:GetDescendants()) do if v.Name == "BarricadePrompt" then fireproximityprompt(v) end end end end) TaskAura.MouseButton1Click:Connect(function() if not oN then oN = true _G.ON = true while _G.ON and wait(0.1) do for i,v in pairs(game:GetService("Workspace").TempMap.Main.BonusItems:GetDescendants()) do if v.ClassName == "ProximityPrompt" then fireproximityprompt(v) end end end else oN = false _G.ON = false while _G.ON and wait(0.1) do for i,v in pairs(game:GetService("Workspace").TempMap.Main.BonusItems:GetDescendants()) do if v.ClassName == "ProximityPrompt" then fireproximityprompt(v) end end end end end) TaskESP.MouseButton1Down:connect(function() for i, v in pairs(game:GetService("Workspace").TempMap.Main.BonusItems:GetDescendants()) do if v:FindFirstChild("BillboardGui") ~= nil then v:FindFirstChild("BillboardGui"):Destroy() end if v.ClassName == "Model" then local BillboardGui = Instance.new("BillboardGui") local TextLabel = Instance.new("TextLabel") BillboardGui.Parent = v.Parent BillboardGui.AlwaysOnTop = true BillboardGui.LightInfluence = 1 BillboardGui.Size = UDim2.new(0, 50, 0, 50) BillboardGui.StudsOffset = Vector3.new(0, 2, 0) TextLabel.Parent = BillboardGui TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = v.parent.Name TextLabel.TextColor3 = Color3.new(1, 0, 0) TextLabel.TextScaled = true end end end) FullBright.MouseButton1Down:connect(function() game:GetService("Lighting").Skybox:Destroy() game:GetService("Lighting").FlareColorCorrection.Enabled = false game:GetService("Lighting").BasicColorCorrection.Enabled = false game:GetService("Lighting").PlayerBlur.Enabled = false game:GetService("Lighting").DefaultColorCorrection.Enabled = false game:GetService("Lighting").DefaultBloom.Enabled = false game:GetService("Lighting").DefaultSunRays.Enabled = false game:GetService("Lighting").DefaultBlur.Enabled = false game:GetService("Lighting").Ambient = Color3.fromRGB(236, 236, 236) game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(70, 70, 70) game:GetService("Lighting").Brightness = 3 game:GetService("Lighting").ExposureCompensation = 0.25 game:GetService("Lighting").ClockTime = 14.5 game:GetService("Lighting").FogEnd = 10000000 game:GetService("Lighting").Atmosphere.Enabled = false end) TurnInvisible.MouseButton1Down:connect(function() local c = game.Players.LocalPlayer.Character c.UpperTorso.Waist:Destroy() c.LeftUpperLeg:Destroy() c.RightUpperLeg:Destroy() end) ToggleMetalDetectorFarm.MouseButton1Click:Connect(function() if not cool then cool = true local speed = 6 -- the higher the number the slower you go. _G.ON = true tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(speed, Enum.EasingStyle.Linear) while _G.ON and wait(0.1) do game:GetService("Players").LocalPlayer.Character.Kit.Remotes.Gear:FireServer() wait(1) for i,v in pairs(game:GetService("Players").LocalPlayer.Character.Kit.Gear.Objects:GetChildren()) do if v.ClassName == "Part" then tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(v.Position)}) tween:Play() wait(10) fireproximityprompt(v.MetalDetectorPrompt) end end end else cool = false local speed = 6 -- the higher the number the slower you go. _G.ON = false tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(speed, Enum.EasingStyle.Linear) while _G.ON and wait(0.1) do game:GetService("Players").LocalPlayer.Character.Kit.Remotes.Gear:FireServer() wait(1) for i,v in pairs(game:GetService("Players").LocalPlayer.Character.Kit.Gear.Objects:GetChildren()) do if v.ClassName == "Part" then tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(v.Position)}) tween:Play() wait(10) fireproximityprompt(v.MetalDetectorPrompt) end end end end end)