Parvus Hub Arsenal Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
repeat task.wait() until game.GameId ~= 0 if Parvus and Parvus.Loaded then Parvus.Utilities.UI:Notification({ Title = "Parvus Hub", Description = "Script already executed!", Duration = 5 }) return end local PlayerService = game:GetService("Players") repeat task.wait() until PlayerService.LocalPlayer local LocalPlayer = PlayerService.LocalPlayer local LoadArgs = {...} local function GetSupportedGame() local Game for Id,Info in pairs(Parvus.Games) do if tostring(game.GameId) == Id then Game = Info break end end if not Game then Game = Parvus.Games.Universal end return Game end local function GetScript(Script) return Parvus.Debug and readfile("Parvus/" .. Script .. ".lua") or game:HttpGetAsync("https://raw.githubusercontent.com/AlexR32/Parvus/main/" .. Script .. ".lua") end local function Concat(Table,Separator) local String = "" for Index,Value in pairs(Table) do String = Index == #Table and String .. tostring(Value) or String .. tostring(Value) .. Separator end return String end local function LoadScript(Script) return loadstring(Parvus.Debug and readfile("Parvus/" .. Script .. ".lua") or game:HttpGetAsync("https://raw.githubusercontent.com/AlexR32/Parvus/main/" .. Script .. ".lua"))() end getgenv().Parvus = { Debug = LoadArgs[1], Loaded = false, Utilities = {}, Games = { ["Universal"] = { Name = "Universal", Script = "Universal" }, ["1054526971"] = { Name = "Blackhawk Rescue Mission 5", Script = "Games/BRM5" }, ["580765040"] = { Name = "RAGDOLL UNIVERSE", Script = "Games/RU" }, ["1168263273"] = { Name = "Bad Business", Script = "Games/BB" }, ["807930589"] = { Name = "The Wild West", Script = "Games/TWW" }, ["187796008"] = { Name = "Those Who Remain", Script = "Games/TWR" }, ["1586272220"] = { Name = "Steel Titans", Script = "Games/ST" }, ["358276974"] = { Name = "Apocalypse Rising 2", Script = "Games/AR2" } } } Parvus.Utilities.Misc = LoadScript("Utilities/Misc") Parvus.Utilities.UI = LoadScript("Utilities/UI") Parvus.Utilities.Drawing = LoadScript("Utilities/Drawing") LocalPlayer.OnTeleport:Connect(function(State) if State == Enum.TeleportState.Started then local QueueOnTeleport = (syn and syn.queue_on_teleport) or queue_on_teleport QueueOnTeleport(([[local LoadArgs = {%s} local function LoadScript(Script) return loadstring(LoadArgs[1] and readfile("Parvus/" .. Script .. ".lua") or game:HttpGetAsync("https://raw.githubusercontent.com/AlexR32/Parvus/main/" .. Script .. ".lua"))(unpack(LoadArgs)) end LoadScript("Loader")]]):format(Concat(LoadArgs,","))) end end) local SupportedGame = GetSupportedGame() if SupportedGame then Parvus.Game = SupportedGame.Name LoadScript(SupportedGame.Script) Parvus.Utilities.UI:Notification({ Title = "Parvus Hub", Description = Parvus.Game .. " loaded!", Duration = LoadArgs[2] }) Parvus.Loaded = true end