Extorius Raise A Floppa 2 Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
-- Extorius Hub - Raise a Floppa 2 if not game:IsLoaded() then game.Loaded:Wait() end repeat task.wait() until game:GetService("Players") and game:GetService("Workspace") and game:GetService("ReplicatedStorage") and game:GetService("UserInputService") getgenv().SecureMode = false local LocalPlayer = game:GetService("Players").LocalPlayer local At_Feed = 75 local At_Pet = 50 loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))() local Rayfield = loadstring(game:HttpGet("https://raw.githubusercontent.com/shlexware/Rayfield/main/source"))() local function returnHRP() if not LocalPlayer.Character then return end if not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return else return LocalPlayer.Character:FindFirstChild("HumanoidRootPart") end end local function returnHUM() if not LocalPlayer.Character then return end if not LocalPlayer.Character:FindFirstChild("Humanoid") then return else return LocalPlayer.Character:FindFirstChild("Humanoid") end end repeat task.wait() until returnHRP() and returnHUM() local Window = Rayfield:CreateWindow( { Name = "Raise a Floppa 2", LoadingTitle = "Extorius Hub", LoadingSubtitle = "by Extorius Scripts", ConfigurationSaving = { Enabled = true, FolderName = "Extorius Hub", -- Create a custom folder for your hub/game FileName = "Raise a Floppa 2" }, Discord = { Enabled = false, Invite = "sirius", -- The Discord invite code, do not include discord.gg/ RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Sirius Hub", Subtitle = "Key System", Note = "Join the discord (discord.gg/sirius)", FileName = "SiriusKey", SaveKey = false, GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = "Hello" } } ) local Tab = Window:CreateTab("Auto Farm", 4483362458) local Section = Tab:CreateSection("Cash / Money") local Toggle = Tab:CreateToggle( { Name = "Auto Click Floppa", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoClick = Value while Toggle_AutoClick and task.wait() do fireclickdetector(workspace.Floppa.ClickDetector) end end } ) local Toggle = Tab:CreateToggle( { Name = "Auto Collect Cash", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoCollectCash = Value while Toggle_AutoCollectCash and task.wait() do for _,v in ipairs(workspace:GetChildren()) do if v.Name == "Money" or v.Name == "Money Bag" then firetouchinterest(v, returnHRP(), 0) wait() firetouchinterest(v, returnHRP(), 1) end end end end } ) local Toggle = Tab:CreateToggle( { Name = "Auto Claim Rent", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoClaimRent = Value while Toggle_AutoClaimRent and task.wait() do game:GetService("ReplicatedStorage").Events["Collect Rent"]:FireServer() task.wait(2) if workspace:FindFirstChild("Rent") then firetouchinterest(workspace:FindFirstChild("Rent"), returnHRP(), 0) firetouchinterest(workspace:FindFirstChild("Rent"), returnHRP(), 1) end end end } ) local Toggle = Tab:CreateToggle( { Name = "Auto Unlock Items", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoUnlockItems = Value while Toggle_AutoUnlockItems and task.wait() do for _,v in ipairs(LocalPlayer.PlayerGui.PlayerUI["the_interwebs"].Unlocks:GetChildren()) do if v:IsA("Frame") and not v.Name:match("Food") and not v.Name:match("food") then task.wait(.2) game:GetService("ReplicatedStorage").Events.Unlock:FireServer(table.unpack({ [1] = v.Name, [2] = "the_interwebs", })) end end end end } ) local Section = Tab:CreateSection("Caring For Floppa") local Toggle = Tab:CreateToggle( { Name = "Auto Feed Floppa", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoFeedFloppa = Value while Toggle_AutoFeedFloppa and task.wait() do Hunger = string.gsub(workspace.Floppa.Display.Frame.Hunger.Text, "%D", "") Hunger = tonumber(Hunger) if Hunger <= 20 then game:GetService("ReplicatedStorage").Events.Unlock:FireServer(table.unpack({ [1] = "Floppa Food", [2] = "the_interwebs", })) task.wait(2) for i =1,10 do task.wait() returnHRP().CFrame = workspace["Key Parts"].Bowl.Part.CFrame fireproximityprompt(workspace["Key Parts"].Bowl.Part.ProximityPrompt) end end end end } ) local Toggle = Tab:CreateToggle( { Name = "Auto Clean Poop", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoCleanPoop = Value while Toggle_AutoCleanPoop and task.wait() do for _,v in ipairs(workspace["Key Parts"]["Litter Box"]:GetChildren()) do if v.Name == "Poop" then returnHRP().CFrame = v.PoopPart.CFrame fireproximityprompt(v.ProximityPrompt) end end end end } ) local Section = Tab:CreateSection("Floppa Happiness") local Slider = Tab:CreateSlider({ Name = "Pet At", Range = {0, 75}, Increment = 5, Suffix = "%", CurrentValue = 50, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) At_Pet = Value end, }) local Slider = Tab:CreateSlider({ Name = "Feed Grilled Cheese At", Range = {0, 100}, Increment = 5, Suffix = "%", CurrentValue = 75, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) At_Feed = Value end, }) local Toggle = Tab:CreateToggle( { Name = "Auto Pet Floppa", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoPetFloppaGC = Value while Toggle_AutoPetFloppaGC and task.wait() do Happiness = string.gsub(LocalPlayer.PlayerGui.FloppaUI.Frame.Floppa.Happiness.Percentage.Text, "%D", "") Happiness = tonumber(Happiness) if Happiness <= At_Pet then for i=1,20 do returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame task.wait() fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt) end end end end } ) local Toggle = Tab:CreateToggle( { Name = "Auto Feed Floppa Grilled Cheese", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoFeedFloppa = Value while Toggle_AutoFeedFloppa and task.wait() do Happiness = string.gsub(LocalPlayer.PlayerGui.FloppaUI.Frame.Floppa.Happiness.Percentage.Text, "%D", "") Happiness = tonumber(Happiness) if Happiness <= At_Feed then task.wait(4) Bread = workspace.Village.FoodMarket["Bread Crate"].Crate["Empty Display Crate"].Primary Cheese = workspace.Village.FoodMarket.Cheese returnHRP().CFrame = Bread.CFrame*CFrame.new(0,4,0) task.wait(.2) fireproximityprompt(Bread.ProximityPrompt) returnHRP().CFrame = Cheese.CFrame*CFrame.new(0,4,0) task.wait(.2) fireproximityprompt(Cheese.ProximityPrompt) task.wait(1) game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({ [1] = "Add Ingredient", [2] = "Bread", })) game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({ [1] = "Add Ingredient", [2] = "Cheese",})) game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({ [1] = "Change Temperature", [2] = 3,})) game:GetService("ReplicatedStorage").Events.Cooking:FireServer("Cook") task.wait(20) firetouchinterest(workspace:WaitForChild("Grilled Cheese").Handle, returnHRP(), 0) firetouchinterest(workspace:WaitForChild("Grilled Cheese").Handle, returnHRP(), 1) task.wait(0.5) for i=1,20 do returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame task.wait() fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt) end end end end } ) local Section = Tab:CreateSection("Gardening") local Toggle = Tab:CreateToggle( { Name = "Auto Grab Seeds", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoGrabSeeds = Value while Toggle_AutoGrabSeeds and task.wait() do for _,v in ipairs(workspace.Seeds:GetChildren()) do returnHRP().CFrame = v.CFrame task.wait(0.2) if v:FindFirstChild("ProximityPrompt") then fireproximityprompt(v:FindFirstChild("ProximityPrompt")) end end end end } ) local PlantSeedsToggle PlantSeedsToggle = Tab:CreateToggle( { Name = "Auto Plant Seeds", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoPlantSeeds = Value while Toggle_AutoPlantSeeds and task.wait() do local Seeds = {} local function FindSeeds() for _,v in ipairs(returnHRP().Parent:GetChildren()) do if v.Name:match("Seed") or v.Name:match("Spore") then table.insert(Seeds, v) end end for _,v in ipairs(LocalPlayer.Backpack:GetChildren()) do if v.Name:match("Seed") or v.Name:match("Spore") then table.insert(Seeds, v) end end end local function FindPot() for _,v in ipairs(workspace.Unlocks:GetChildren()) do if v.Name:match("Planter") and #Seeds ~= 0 then if v.Plant.Value == nil or v.Plant.Value == "" then return v end end end end FindSeeds() for _,v in ipairs(Seeds) do v.Parent = returnHRP().Parent end for i=1,#Seeds do if FindPot() ~= nil then returnHRP().CFrame = FindPot().Soil.CFrame*CFrame.new(0,4,0) task.wait(.2) fireproximityprompt(FindPot().Soil.ProximityPrompt) end end end end } ) local PlantSeedsToggle PlantSeedsToggle = Tab:CreateToggle( { Name = "Auto Harvest Plants", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoHarvestPlants = Value while Toggle_AutoHarvestPlants and task.wait() do local function FindPot() for _,v in ipairs(workspace.Unlocks:GetChildren()) do if v.Name:match("Planter") then if v.Plant.Value ~= nil and v.Growth.Value == 100 then return v end end end end Pot = FindPot() if Pot ~= nil then returnHRP().CFrame = Pot.Soil.CFrame*CFrame.new(0,4,0) task.wait(.2) fireproximityprompt(Pot.Soil.ProximityPrompt) end end end } ) local Toggle = Tab:CreateToggle( { Name = "Auto Feed Floppa Catnip", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoFeedCatnip = Value while Toggle_AutoFeedCatnip and task.wait() do local Catnip = nil local function FindCatnip() for _,v in ipairs(returnHRP().Parent:GetChildren()) do if v.Name:match("Catnip") then Catnip = v end end for _,v in ipairs(LocalPlayer.Backpack:GetChildren()) do if v.Name:match("Catnip") then Catnip = v end end return Catnip end Catnip = FindCatnip() if Catnip ~= nil then Catnip.Parent = returnHRP() for i=1,20 do returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame task.wait() fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt) end end end end } ) local Section = Tab:CreateSection("Space") local Toggle = Tab:CreateToggle( { Name = "Auto Farm Space Crystals", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) Toggle_AutoGrabCrystals = Value while Toggle_AutoGrabCrystals and task.wait() do if workspace:FindFirstChild("Gold Bar") then firetouchinterest(workspace:FindFirstChild("Gold Bar"), returnHRP(), 0) firetouchinterest(workspace:FindFirstChild("Gold Bar"), returnHRP(), 1) end if workspace.Unlocks:FindFirstChild("Wormhole Machine") and workspace.Unlocks:FindFirstChild("Crystal Converter") then for _,v in ipairs(workspace.Unlocks:FindFirstChild("Wormhole Machine").Crystal:GetChildren()) do returnHRP().CFrame = v.CFrame task.wait(0.2) fireproximityprompt(v.ProximityPrompt) task.wait() returnHRP().CFrame = workspace.Unlocks:FindFirstChild("Crystal Converter").Primary.CFrame task.wait(0.2) fireproximityprompt(workspace.Unlocks:FindFirstChild("Crystal Converter").Primary.ProximityPrompt) end end end end } ) local Tab = Window:CreateTab("Stability", 4483362458) local AntiIdleToggle = Tab:CreateToggle( { Name = "Anti Idle / Afk", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) for i, connection in pairs(getconnections(LocalPlayer.Idled)) do if Value then connection:Disable() else connection:Enable() end end end } ) local Toggle = Tab:CreateToggle( { Name = "Cap FPS", CurrentValue = false, Flag = "Toggle1", Callback = function(Value) if Value then setfpscap(30) else setfpscap(60) end end } ) local Toggle = Tab:CreateToggle( { Name = "Rendering Enabled", CurrentValue = true, Flag = "Toggle1", Callback = function(Value) game:GetService("RunService"):Set3dRenderingEnabled(Value) end } ) AntiIdleToggle:Set(true)