Ezpi Button Infinity Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
--// Services \\-- local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") --// Variables \\-- local Player = Players.LocalPlayer local Data = Player:WaitForChild("Data") local ButtonFolder = Workspace:WaitForChild("buttons lol") --// Touch \\-- function Touch(Part) local Primary = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") if Primary then Primary.CFrame = Part.CFrame + Vector3.new(0, 1, 0) firetouchinterest(Primary, Part, 0) firetouchinterest(Primary, Part, 1) end end --// Cache Button Info \\-- local Buttons = {} for _, Folder in next, ButtonFolder:GetChildren() do local P = Folder:FindFirstChildOfClass("Part").Name Buttons[P] = {} for _, Btn in next, Folder:GetChildren() do table.insert(Buttons[P], { Cost = Btn:GetAttribute("cost"); Part = Btn; }) end table.sort(Buttons[P], function(A, B) return A.Cost > B.Cost end) end --// UI Library \\-- local File = writefile and readfile or false local Library = false Success, Library = pcall(function() return readfile("uwuware UI.lua") end) if Success == false then Library = game:HttpGet('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware') if File then writefile("uwuware UI.lua", Library) end end Library = loadstring(Library)() local Window = Library:CreateWindow("Auto-Button by Ezpi") for _, Folder in next, Buttons do Window:AddToggle({ text = Folder[1].Part:FindFirstChild("typeofb", true).Text, }) end Library:Init() --// Multiplier \\-- for _, Folder in next, Buttons do local Flag = Folder[1].Part:FindFirstChild("typeofb", true).Text local Stat = Data:WaitForChild(Folder[1].Part.Name) Stat:GetPropertyChangedSignal("Value"):Connect(function() if Library.flags[Flag] == false then return end for _, Btn in next, Folder do print(Stat.Value, Btn.Cost) if Stat.Value >= Btn.Cost then Touch(Btn.Part) return end end end) end