Silent Aim Hood Duels Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
local Toggle_Key = "q" local Rejoin_Key = "=" local Prediction = .175 -- DO NOT ask for me for HELP for this shit I HATE when people do that. Figure it out on your own you have brain cells. local Y_Axis_Aim_Height = -1 local Smoothness = 4 -- Don't go lower. local FOV_Radius = 250 local FOV_Visible = false --[[ DO NOT edit anything below this point. --]] Drawing = Drawing mousemoverel = mousemoverel local Settings = { Head = "Head"; Humanoid = "Humanoid"; NeckOffSet = Vector3.new(0,tonumber(Y_Axis_Aim_Height),0); }; local Locking = false local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Camera = game:GetService("Workspace").CurrentCamera local FOV_CIRCLE = Drawing.new("Circle") FOV_CIRCLE.Filled = false FOV_CIRCLE.Color = Color3.fromRGB(170, 255, 255) FOV_CIRCLE.Radius = FOV_Radius FOV_CIRCLE.Thickness = 1 FOV_CIRCLE.Visible = FOV_Visible FOV_CIRCLE.Transparency = .35 FOV_CIRCLE.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local Move_Circle = nil Move_Circle = RunService.RenderStepped:Connect(function() FOV_CIRCLE.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) end) function InRadius() local Target = nil local Distance = 9e9 local Camera = game:GetService("Workspace").CurrentCamera for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer and v.Character and v.Character[Settings.Head] and v.Character[Settings.Humanoid] and v.Character[Settings.Humanoid].Health > 0 then local Enemy = v.Character local CastingFrom = CFrame.new(Camera.CFrame.Position, Enemy[Settings.Head].CFrame.Position) * CFrame.new(0, 0, -4) local RayCast = Ray.new(CastingFrom.Position, CastingFrom.LookVector * 9000) local World, ToSpace = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(RayCast, {LocalPlayer.Character[Settings.Head]}); local RootWorld = (Enemy[Settings.Head].CFrame.Position - ToSpace).magnitude if RootWorld < 4 then local RootPartPosition, Visible = Camera:WorldToViewportPoint(Enemy[Settings.Head].Position) if Visible then local Real_Magnitude = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(RootPartPosition.X, RootPartPosition.Y)).Magnitude if Real_Magnitude < Distance and Real_Magnitude < FOV_CIRCLE.Radius then Distance = Real_Magnitude Target = Enemy end end end end end return Target end local Render_Lock = nil function Aimbot() pcall(function() if Locking then local Enemy = InRadius() local Camera = game:GetService("Workspace").CurrentCamera local Predicted_Position = nil local GetPositionsFromVector3 = nil if Enemy ~= nil and Enemy[Settings.Humanoid] and Enemy[Settings.Humanoid].Health > 0 then Render_Lock = RunService.Stepped:Connect(function() pcall(function() if Locking and Enemy ~= nil and Enemy[Settings.Humanoid] and Enemy[Settings.Humanoid].Health > 0 then Predicted_Position = Enemy[Settings.Head].Position + (Enemy[Settings.Head].AssemblyLinearVelocity * Prediction + Settings.NeckOffSet) GetPositionsFromVector3 = Camera:WorldToScreenPoint(Predicted_Position) mousemoverel((GetPositionsFromVector3.X - Mouse.X) / Smoothness, (GetPositionsFromVector3.Y - Mouse.Y) / Smoothness) elseif Locking == false then Enemy = nil elseif Enemy == nil then Locking = false end end) end) end end end) end Mouse.KeyDown:Connect(function(KeyPressed) if KeyPressed == string.lower(Toggle_Key) then pcall(function() if Locking == false then Locking = true Aimbot() elseif Locking == true then Locking = false Render_Lock:Disconnect() end end) end end) Mouse.KeyDown:Connect(function(Rejoin) if Rejoin == string.lower(Rejoin_Key) then game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer) task.wait() end end);