Auto Farm Milk Tycoon Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local player = game.Players.LocalPlayer; local char = player.Character; local bonus = game:GetService("Workspace").Obby.RewardPart; local wind = game:GetService("Workspace").Obby.Windmill.BlowFunction.TouchPart; local foot = char.LeftFoot; local my_tycoon = nil; getgenv().start = false; --enables me to quick restart while developing while wait(1) and getgenv().running == true do end getgenv().start = true; if(getgenv().start ~= true) then return; end while wait(0.1) and my_tycoon == nil and getgenv().start == true do for _,tycoon in pairs(game:GetService("Workspace").Tycoons:GetChildren()) do if(tycoon:FindFirstChild("Owner").Value == player.Name) then my_tycoon = tycoon; end end end local last_vals = {}; local cow_scale = function(num,str) if(last_vals[str] == nil) then last_vals[str] = num; end last_vals[str] = num; if(last_vals[str] > num) then return false end return num > math.max(player.leaderstats.Cows.Value*20,100); end local buy_dictionary = { upgrade = { button = my_tycoon.Buttons.Upgrade, condition = function() return true; end }, cow6 = { button = my_tycoon.Buttons.Cow6, condition = function() return true; end }, cow = { button = my_tycoon.Buttons.Cow, condition = function() return true; end }, process10 = { button = my_tycoon.Buttons.Processor10, condition = function() return cow_scale(tonumber(my_tycoon.Processor.Main.BillboardGui.Title.Text),'process10'); end }, process = { button = my_tycoon.Buttons.ProcessorTick, condition = function() return cow_scale(tonumber(my_tycoon.Processor.Main.BillboardGui.Title.Text),'process'); end }, sell10 = { button = my_tycoon.Buttons.Sell10, condition = function() return cow_scale(tonumber(my_tycoon.Tank.Main.BillboardGui.Title.Text),'sell10'); end }, sell = { button = my_tycoon.Buttons.SellTick, condition = function() return cow_scale(tonumber(my_tycoon.Tank.Main.BillboardGui.Title.Text),'sell'); end }, }; local buy_items = { --buy_dictionary.upgrade, buy_dictionary.cow6, buy_dictionary.cow, buy_dictionary.upgrade, buy_dictionary.process10, buy_dictionary.process, buy_dictionary.sell10, buy_dictionary.sell, } local processor = my_tycoon.Buttons.Process; local collect = function() for _,drop in pairs(my_tycoon.Drops:GetChildren()) do local part = drop:FindFirstChild("HitBox"); if(part == nil) then part = drop:FindFirstChildOfClass("Part"); end if(part) then part.CFrame = char.HumanoidRootPart.CFrame; end end end local buy_time = 0; local try_buy = function() if(buy_time > os.time()) then return; end buy_time = os.time() + (#buy_items*3); for _,item in pairs(buy_items) do if(item.condition()) then firetouchinterest(foot,item.button,0); wait(0.5); firetouchinterest(foot,item.button,1); wait(0.5); --Not ideal to call in the middle of a totally seperate function, but I don't want to not collect the whole time this is running collect(); end end end local process = function() firetouchinterest(foot,processor,0); wait(.5); firetouchinterest(foot,processor,1); wait(.5); end local obby_time = 0; local do_obby = function() if(obby_time > os.time()) then return; end local oldCFrame = char.HumanoidRootPart.CFrame; obby_time = os.time() + 95; firetouchinterest(foot,wind,0); wait(.1); firetouchinterest(foot,wind,1); wait(.1); firetouchinterest(foot,bonus,0); wait(.1); firetouchinterest(foot,bonus,1); wait(1.5); char.HumanoidRootPart.CFrame = oldCFrame; end while wait(1) and getgenv().start do --I was spawning, but I think the touchinterests were interfering with each other if(getgenv().running ~= true) then spawn(function() getgenv().running = true; collect(); process(); try_buy(); do_obby(); getgenv().running = false; end); end end