Shlexwar Legends Re Written Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))() local Window = UI:CreateWindow({ Name = 'Legends Re:Written', LoadingTitle = 'Script Loading', LoadingSubtitle = 'Legends Rewritten', ConfigurationSaving = { Enabled = true, FolderName = nil, FileName = "Legends Rewritten" }, Discord = { Enabled = false, Invite = "", RememberJoins = false }, KeySystem = false, KeySettings = { Title = "Sirius Hub", Subtitle = "Key System", Note = "Join the discord (discord.gg/sirius)", FileName = "SiriusKey", SaveKey = true, GrabKeyFromSite = false, Key = "Hello" } }) UI:Notify({ Title = "Warning", Content = "Using Force random trade and Make random plr trade you too fast causes game to kick you.", Duration = 6.5, Image = 4483362458, Actions = { -- Notification Buttons Ignore = { Name = "Okay!", Callback = function() warn'Ok' end }, }, }) local plrtable = {}; for i,v in pairs(game.Players:GetPlayers()) do if not table.find(plrtable, v.Name) then table.insert(plrtable, v.Name) end end game.Players.PlayerAdded:Connect(function() for i,v in pairs(game.Players:GetPlayers()) do if not table.find(plrtable, v.Name) then table.insert(plrtable, v.Name) end end end) local Tab2 = Window:CreateTab('Main', 4483362458) local Section2 = Tab2:CreateSection('Player Stuff') local Toggle = Tab2:CreateToggle({ Name = 'GodMode', CurrentValue = false, Flag = "Gmode", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(val) getgenv().god = val while getgenv().god and task.wait() do game:GetService("Players").LocalPlayer.PlayerGui.Parkour.Script.iFrame:FireServer() end end, }) local GM2 = Tab2:CreateButton({ Name = 'GodMode 2', Callback = function() game.Players.LocalPlayer.Character.Counter:Destroy() end, }) local Section3 = Tab2:CreateSection('Annoy') local Dropdown = Tab2:CreateDropdown({ Name = "Target Player", Options = plrtable, CurrentOption = 'Nil', Flag = "target", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Option) targetplr = Option print(targetplr) end, }) local Dropdown = Tab2:CreateDropdown({ Name = "Target Player 2", Options = plrtable, CurrentOption = 'Nil', Flag = "target", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(op) targetplr2 = op print(targetplr2) end, }) local TradePlr = Tab2:CreateButton({ Name = "Make Target Trade You", Callback = function() local targ = game.Players[targetplr] local lp = game.Players.LocalPlayer game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp) end, }) local ForceTradePlr = Tab2:CreateButton({ Name = "Force Trade with target", Callback = function() local targ = game.Players[targetplr] local lp = game.Players.LocalPlayer game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ, lp) end, }) local ForceTradePlrR = Tab2:CreateButton({ Name = "Force Trade Random", Callback = function() local targ = game.Players:GetPlayers()[math.random(1, #plrtable)] local lp = game.Players.LocalPlayer game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ, lp) end, }) local ForceTradePlr2P = Tab2:CreateButton({ Name = "Force Trade Random 2 Players", Callback = function() local targ = game.Players:GetPlayers()[math.random(1, #plrtable)] local targ2 = game.Players:GetPlayers()[math.random(1, #plrtable)] game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ, targ2) end, }) local ForceTradePlr2P = Tab2:CreateButton({ Name = "Force Trade 2 Players", Callback = function() local targ = game.Players[targetplr] local targ2 = game.Players[targetplr2] game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ, targ2) end, }) local TradePlrR = Tab2:CreateButton({ Name = "Make Random Trade You", Callback = function() local targ = game.Players:GetPlayers()[math.random(1, #plrtable)] local lp = game.Players.LocalPlayer game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp) end, }) local TradePlrR = Tab2:CreateButton({ Name = "Make Random Trade Another Person", Callback = function() local targ = game.Players:GetPlayers()[math.random(1, #plrtable)] local targ2 = game.Players:GetPlayers()[math.random(1, #plrtable)] game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp) end, })