Auto Farm Type Race Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
_G.wpmlimit = 201 -- Max WPM you can hit, will start stuttering at this limit _G.keydelay = 0.0525 -- Delay between keys to seem more legit. 0.075 ~ 144wpm local vim = game:GetService("VirtualInputManager") -- I specifically did this bc keypress used only VK bytecodes -- Interpreting straight letter to VIM seems to be faster than using VK, and it works without needing game focus ---- vvvvv I DID NOT MAKE ANYTHING IN THIS SECTION vvvvv ---- local function findLetterTable() for i,obj in pairs( getgc() ) do if type(obj) == "function" and getfenv(obj).script == game:GetService("Players").LocalPlayer.PlayerGui.LocalMain then local consts=debug.getconstants(obj) if consts[8]=="idXTO3JVlV0CBTmiSbaQ" then --local tab=debug.getupvalue(obj,4) return debug.getupvalue(obj,4) -- FULL CREDIT TO IDoN0t ON V3RM FOR THIS THING [showthread.php?tid=1140292] end end end end -- I have no idea what's going on in this thing, other than just raw letters come out of it ---- ^^^^^ I DID NOT MAKE ANYTHING IN THIS SECTION ^^^^^ ---- local descendants = findLetterTable() for index, descendant in pairs(descendants) do if string.upper(descendant) ~= " " then -- Remnant of an old method of getting letters local key = Enum.KeyCode[string.upper(descendant)] vim:SendKeyEvent(1,key,0,nil) vim:SendKeyEvent(0,key,0,nil) else vim:SendKeyEvent(1,32,0,nil) -- This is how I used to interpret spaces safely vim:SendKeyEvent(0,32,0,nil) -- It's crusty, but it works end while tonumber(game.Players.LocalPlayer.PlayerGui.ScreenGui.Main.RaceScreen.LiveStats.WPM.Stat.Text) > _G.wpmlimit do task.wait() -- This section hard limits at the set WPM cap. Should this also be keydelay so it's less jittery/stuttery? end wait(_G.keydelay) if game.Workspace:FindFirstChild("Doll") then -- To avoid bugs with non RLGL modes while game:GetService("SoundService").DollSaying.TimePosition > 5 or game:GetService("SoundService").DollSaying.TimePosition <= 0 do task.wait() -- I encourage experimenting with the timepos to squeeze the most out of the time you have. 5 is the highest it's reliable at. end end end