Mxkxkks RB World 4 Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
local repo = 'https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/' local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))() local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))() local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local humrp = char.HumanoidRootPart if game.GameId == 3057370181 then local Window = Library:CreateWindow({ Title = "Script Owner : mxkxkks | RB World 4", Center = true, AutoShow = true }) local Tabs = {Main = Window:AddTab("Main"), Misc = Window:AddTab("Misc"), ['UI Settings'] = Window:AddTab('UI Settings')} local MiscBox = Tabs.Misc:AddLeftGroupbox("Misc") local AimbotBox = Tabs.Main:AddLeftGroupbox("Aimbot") local Blocking = Tabs.Main:AddRightGroupbox("Auto-Blocking") local Other = Tabs.Main:AddLeftGroupbox("Other") ---- --Misc MiscBox:AddButton("Rejoin",function() local ts = game:GetService("TeleportService") ts:Teleport(game.PlaceId, plr) end) ---------- local AimbotSettings = {toggled,meter,AimbotLoop} local BlockSettings = {db,BlockLoop} local MagLoop local RS = game.RunService local Remote = game:GetService("ReplicatedStorage").GameEvents.ClientAction or nil ----------------- -- functions local function block(bool) local plrs = game.Players if not BlockSettings.BlockLoop and not bool then return end BlockSettings.BlockLoop = RS.Stepped:Connect(function() char:SetAttribute("CanPickUp",true) for i,v in pairs(plrs:GetChildren()) do if v:IsA("Player") then local vchar = v.Character if not BlockSettings.db and (v.Character.HumanoidRootPart.Position-humrp.Position).Magnitude <= 9 and vchar:GetAttribute("Shooting") or (v.Character.HumanoidRootPart.Position-humrp.Position).Magnitude <= 3 and vchar:GetAttribute("Passing") then BlockSettings.db = true Remote:FireServer("Jump") task.wait(3) BlockSettings.db = false end end end end) end local function shoot(bool) if not AimbotSettings.AimbotLoop and not bool then return end if not bool then AimbotSettings.AimbotLoop:Disconnect() return end AimbotSettings.AimbotLoop = RS.Stepped:Connect(function() if char:GetAttribute("ShotMeter") >= AimbotSettings.meter and char:GetAttribute("ShotMeter") ~= 2 then Remote:FireServer("Shoot",false) end end) end local function ballmag(bool) if not MagLOOP and not bool then return end if not bool then MagLOOP:Disconnect() return end local hb = char.HitBox MagLOOP = RS.Stepped:Connect(function() char:SetAttribute("TouchDebounce",true) for i,v in pairs(workspace:GetChildren()) do if v.Name == "Basketball" and v:IsA("Part") then firetouchinterest(humrp,v,0) firetouchinterest(humrp,v,1) firetouchinterest(hb,v,0) firetouchinterest(hb,v,1) end end end) end --------------- -- AimbotBox AimbotBox:AddToggle("Aimbot",{ Text = "Auto-Aim", Default = false, Tooltip = "Stop Meter at..(works with no meter)" }) Toggles.Aimbot:OnChanged(function() print(12333) shoot(Toggles.Aimbot.Value) end) AimbotBox:AddSlider("AimbotMeter",{ Text = "Shot Meter % (Rec. 50-60 Ping 70%", Default = 70, Min = 0, Max = 100, Rounding = 0, Compact = false }) Options.AimbotMeter:OnChanged(function() AimbotSettings.meter = Options.AimbotMeter.Value*.01 end) ------ Other:AddToggle("Hitbox",{Text = "Show Hitbox",Default = false, Tooltip = "Shows your bump hitbox"}) Toggles.Hitbox:OnChanged(function() local bool = Toggles.Hitbox.Value if bool then char:WaitForChild("HitBox",10).Color = Color3.fromRGB(116, 134, 157) char:WaitForChild("HitBox",10).Material = "ForceField" char:WaitForChild("HitBox",10).Transparency = 0 else char:WaitForChild("HitBox",10).Transparency = 1 end end) Other:AddToggle("Contest",{Text = "Show Contested",Default = false, Tooltip = "Shows your Contested Range"}) Toggles.Contest:OnChanged(function() local bool = Toggles.Contest.Value if bool then char:WaitForChild("Pad",10).Color = Color3.fromRGB(116, 134, 157) char:WaitForChild("Pad",10).Transparency = 0 else char:WaitForChild("Pad",10).Transparency = 1 end end) Other:AddToggle("BallMag",{Text = "Ball Mag",Default = false, Tooltip = "Small Ball Mag for rebounding"}) Toggles.BallMag:OnChanged(function() local bool = Toggles.BallMag.Value ballmag(bool) end) ----- Blocking:AddToggle("AutoBlock",{Text = "Auto-Block",Default = false,Tooltip = "Auto Block and the meter level to jump at"}) Toggles.AutoBlock:OnChanged(function() local bool = Toggles.AutoBlock.Value block(bool) end) Blocking:AddSlider("BlockMeter",{Text = "Block Meter",Default = 0, Min =0,Max = 100, Rounding = 0, Compact = false}) Options.BlockMeter:OnChanged(function() BlockSettings.BlockMeter = Options.BlockMeter.Value end) else end