Antix Arsenal Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
hookfunction(game.Stats.GetMemoryUsageMbForTag, function() coroutine.yield() end) local ChatKey = "GRR" local Mouse = game.Players.LocalPlayer:GetMouse() local Rockets = {"Rocket Launcher", "Concussion Rifle", "Arm Cannon", "RPG", "Firework Launcher"} local FireRate = {} for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v:FindFirstChild("FireRate") then table.insert(FireRate, v.Name) FireRate[v.Name] = v.FireRate.Value end end local Circle = Drawing.new("Circle") Circle.Visible = false Circle.Position = game:GetService("UserInputService"):GetMouseLocation() Circle.Color = Color3.fromRGB(9, 149, 98) Circle.Thickness = 1 Circle.Transparency = 1 Circle.NumSides = 25 Circle.Radius = 150 game.RunService.RenderStepped:Connect(function() Circle.Position = game:GetService("UserInputService"):GetMouseLocation() end) local KeysPressed = {} Mouse.KeyDown:Connect(function(x) KeysPressed[x] = true end) Mouse.KeyUp:Connect(function(x) KeysPressed[x] = false end) local OrionLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/shlexware/Orion/main/source"))() local Window = OrionLib:MakeWindow({Name = "Antix Hub", IntroText = "Antix Hub", HidePremium = true, SaveConfig = false}) OrionLib:MakeNotification({ Name = "Antix Hub Notif", Content = "Make sure you are using your alt account!", Image = "rbxassetid://4483345998", Time = 5 }) local CombatTab = Window:MakeTab({ Name = "Combat", Icon = "rbxassetid://4483345998" }) CombatTab:AddSection({ Name = "Blatant" }) CombatTab:AddToggle({ Name = "Kill All", Flag = "KillAll", Default = false, Callback = function()end }) CombatTab:AddToggle({ Name = "Kill Aura", Flag = "KillAura", Default = false, Callback = function()end }) CombatTab:AddSection({ Name = "Blatant" }) CombatTab:AddToggle({ Name = "Silent Aim", Flag = "SilentAim", Default = false, Callback = function()end }) CombatTab:AddToggle({ Name = "Semi Wallbang", Flag = "Wallbang", Default = false, Callback = function()end }) CombatTab:AddToggle({ Name = "Show FOV", Default = false, Callback = function(a) Circle.Visible = a end }) CombatTab:AddSlider({ Name = "Hit Chance", ValueName = "%", Flag = "HitChance", Min = 10, Max = 100, Default = 100, Increment = 1, Callback = function()end }) CombatTab:AddSlider({ Name = "FOV Value", ValueName = "%", Min = 50, Max = 800, Default = 150, Increment = 1, Callback = function(a) Circle.Radius = a end }) CombatTab:AddDropdown({ Name = "Aim Part", Default = "Random", Flag = "AimPart", Options = {"Random", "Torso", "Head"}, Callback = function()end }) local GunModsTab = Window:MakeTab({ Name = "Gun Mods", Icon = "rbxassetid://4483345998" }) GunModsTab:AddSection({ Name = "Aim" }) GunModsTab:AddToggle({ Name = "No Recoil", Flag = "Recoil", Default = false, Callback = function()end }) GunModsTab:AddToggle({ Name = "No Spread", Flag = "Spread", Default = false, Callback = function()end }) GunModsTab:AddToggle({ Name = "Anti Overheat", Flag = "Overheat", Default = false, Callback = function()end }) GunModsTab:AddToggle({ Name = "Fire Rate", Flag = "FireRate", Default = false, Callback = function(a) for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v:FindFirstChild("FireRate") then v.FireRate.Value = a and 0.02 or FireRate[v.Name] end end end }) GunModsTab:AddSection({ Name = "Other" }) GunModsTab:AddToggle({ Name = "Infinite Ammo", Flag = "Ammo", Default = false, Callback = function()end }) GunModsTab:AddToggle({ Name = "Always Backstab", Flag = "Backstab", Default = false, Callback = function()end }) GunModsTab:AddToggle({ Name = "Always Auto", Flag = "Auto", Default = false, Callback = function()end }) local PlayerTab = Window:MakeTab({ Name = "Player", Icon = "rbxassetid://4483345998" }) PlayerTab:AddSection({ Name = "Character" }) PlayerTab:AddButton({ Name = "Godmode + Invisible", Callback = function() pcall(function() local root = game.Players.LocalPlayer.Character.LowerTorso.Root:Clone() game.Players.LocalPlayer.Character.LowerTorso.Root:Destroy() root.Parent = game.Players.LocalPlayer.Character.LowerTorso end) end }) PlayerTab:AddToggle({ Name = "Instant Respawn", Flag = "Respawn", Default = false, Callback = function()end }) PlayerTab:AddToggle({ Name = "Fly", Flag = "Fly", Default = false, Callback = function()end }) PlayerTab:AddSlider({ Name = "Fly Speed", ValueName = "%", Flag = "FlySpeed", Min = 10, Max = 500, Default = 100, Increment = 1, Callback = function()end }) local FlyBind = false PlayerTab:AddBind({ Name = "Fly Bind", Default = Enum.KeyCode.T, Hold = false, Callback = function() FlyBind = not FlyBind end }) PlayerTab:AddSection({ Name = "Humanoid" }) PlayerTab:AddToggle({ Name = "Toggle WalkSpeed", Flag = "WalkSpeed", Default = false, Callback = function()end }) PlayerTab:AddSlider({ Name = "WalkSpeed Value", ValueName = "%", Flag = "WalkSpeedValue", Min = 16, Max = 350, Default = 16, Increment = 1, Callback = function()end }) PlayerTab:AddToggle({ Name = "Noclip", Flag = "Noclip", Default = false, Callback = function()end }) PlayerTab:AddToggle({ Name = "Infinite Jump", Flag = "InfJump", Default = false, Callback = function()end }) PlayerTab:AddToggle({ Name = "Bunny Hop", Flag = "BunnyHop", Default = false, Callback = function()end }) PlayerTab:AddSection({ Name = "Chat" }) PlayerTab:AddToggle({ Name = "Chat Spammer", Flag = "Chat", Default = false, Callback = function()end }) local ChatMsg = "Antix Hub Is The Best LOL" PlayerTab:AddTextbox({ Name = "Chat Message", Default = "Antix Hub Is The Best LOL", TextDisappear = false, Callback = function(a) ChatMsg = a end }) local VisualsTab = Window:MakeTab({ Name = "Visuals", Icon = "rbxassetid://4483345998" }) VisualsTab:AddSection({ Name = "Esp" }) local EspLibrary = loadstring(game:HttpGet("https://pastebin.com/raw/e5iDWKnP"))() EspLibrary.Players = true EspLibrary:Toggle(true) VisualsTab:AddToggle({ Name = "Box Esp", Flag = "BoxEsp", Default = false, Callback = function(a) EspLibrary.Boxes = a end }) VisualsTab:AddToggle({ Name = "Name Esp", Flag = "NameEsp", Default = false, Callback = function(a) EspLibrary.Names = a end }) VisualsTab:AddToggle({ Name = "Tracer Esp", Flag = "TracerEsp", Default = false, Callback = function(a) EspLibrary.Tracers = a end }) VisualsTab:AddSection({ Name = "Viewmodel" }) VisualsTab:AddToggle({ Name = "Rainbow Gun", Flag = "RainbowGun", Default = false, Callback = function()end }) VisualsTab:AddToggle({ Name = "Rainbow Hands", Flag = "RainbowHands", Default = false, Callback = function()end }) local MiscTab = Window:MakeTab({ Name = "Misc", Icon = "rbxassetid://4483345998" }) MiscTab:AddSection({ Name = "Trolling" }) MiscTab:AddToggle({ Name = "Anti Aim", Flag = "AntiAim", Default = false, Callback = function()end }) MiscTab:AddToggle({ Name = "Teleport Behind", Flag = "Teleporter", Default = false, Callback = function()end }) MiscTab:AddSection({ Name = "Other" }) MiscTab:AddToggle({ Name = "Rainbow Crosshair", Flag = "Crosshair", Default = false, Callback = function()end }) MiscTab:AddToggle({ Name = "Autofarm Hearts", Flag = "Hearts", Default = false, Callback = function()end }) function TeamCheck(v) if v.Team ~= game.Players.LocalPlayer.Team or game.ReplicatedStorage.wkspc.FFA.Value then return true end return false end function GetAimPart() if OrionLib.Flags["AimPart"].Value == "Head" then return "Head", 1 elseif OrionLib.Flags["AimPart"].Value == "Torso" then return "LowerTorso", 0 elseif OrionLib.Flags["AimPart"].Value == "Random" then if math.random(1, 4) == 1 then return "Head", 1 else return "LowerTorso", 0 end end end function HitPart(v, d) if table.find(Rockets, game.Players.LocalPlayer.NRPBS.EquippedTool.Value) then game.ReplicatedStorage.Events.CreateProjectile:FireServer("Rocket", 6300, Vector3.new(), CFrame.new(), 50, 50, 1, 35, game.Players.LocalPlayer.NRPBS.EquippedTool.Value, Vector3.new(), false, nil, { [1] = workspace.Map.Clips, [2] = workspace.Debris, [3] = game.Players.LocalPlayer.Character, [4] = workspace["Ray_Ignore"], [5] = workspace.Map.Spawns }, nil, { [1] = v.Character }, v.Character.Head, v.Character.Head.Position) return else if not d and tostring(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value) == game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.melee.Value then game.Players.LocalPlayer.Character:PivotTo(v.Character.Head.CFrame) end local bitbuffer = require(game.ReplicatedStorage.Modules.BitBuffer)() local part, head = GetAimPart() bitbuffer.writeString(game.Players.LocalPlayer.NRPBS.EquippedTool.Value) bitbuffer.writeUnsigned(2, head) bitbuffer.writeUnsigned(2, 0) bitbuffer.writeInt8(0) bitbuffer.writeFloat16(math.max((game.Players.LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude - 5, 0.143)) bitbuffer.writeInt8(1) bitbuffer.writeUnsigned(1, 0) bitbuffer.writeUnsigned(1, 0) bitbuffer.writeVector3(v.Character[part].Position) bitbuffer.writeVector3(v.Character[part].Position) if game.ReplicatedStorage.wkspc.Status.RoundOver.Value then return end return game.ReplicatedStorage.Events["\226\128\139HitPart"]:FireServer(v.Character[part], bitbuffer.dumpString(), "swaggg", nil) end end function GetClosest() local maxDist = math.huge local target for _,v in pairs(game.Players.GetPlayers(game.Players)) do if v ~= game.Players.LocalPlayer and TeamCheck(v) and v.Character and v.Character.FindFirstChild(v.Character, "Head") then local pos, vis = workspace.CurrentCamera.WorldToScreenPoint(workspace.CurrentCamera, v.Character.Head.Position) if vis then local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude if magnitude < maxDist and magnitude <= Circle.Radius then maxDist = magnitude target = v end end end end return target end game:GetService("Players").LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if OrionLib.Flags["WalkSpeed"].Value then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = OrionLib.Flags["WalkSpeedValue"].Value end end) game:GetService("UserInputService").JumpRequest:Connect(function() if OrionLib.Flags["InfJump"].Value then game.Players.LocalPlayer.Character.Humanoid:ChangeState("Jumping") end end) game:GetService("RunService").Stepped:Connect(function() if OrionLib.Flags["Noclip"].Value then if game.Players.LocalPlayer.Character then for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide then v.CanCollide = false end end end end if FlyBind and OrionLib.Flags["Fly"].Value then local vel = 0 local rfly = false if KeysPressed.w and KeysPressed.s then vel = 0 elseif KeysPressed.a and KeysPressed.d then vel = 0 elseif KeysPressed.w and KeysPressed.a then vel = 45 rfly = true elseif KeysPressed.w and KeysPressed.d then vel = -45 rfly = true elseif KeysPressed.s and KeysPressed.a then vel = 180 - 45 rfly = true elseif KeysPressed.s and KeysPressed.d then vel= 180 + 45 rfly = true elseif KeysPressed.w then vel = 0 rfly = true elseif KeysPressed.a then vel = 90 rfly = true elseif KeysPressed.d then vel = -90 rfly = true elseif KeysPressed.s then vel = 180 rfly = true end if rfly then game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = (workspace.CurrentCamera.CFrame * CFrame.Angles(0, math.rad(vel), 0)).LookVector * OrionLib.Flags["FlySpeed"].Value else game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new() local dir = Instance.new("IntValue") dir.Name = "changedirection" dir.Parent = game.Players.LocalPlayer.Character end end if OrionLib.Flags["AntiAim"].Value then game.Players.LocalPlayer.Character:PivotTo(CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * CFrame.Angles(0, math.rad(math.random(-180, 180)), 0)) end end) coroutine.wrap(function() while wait(0.5) do if OrionLib.Flags["Hearts"].Value and game.Players.LocalPlayer.Character:FindFirstChild("Spawned") and game.Players.LocalPlayer.Character:FindFirstChild("IsAPlayer") and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then for _,v in pairs(workspace.Debris:GetChildren()) do if v.Name == "Heart" then game.Players.LocalPlayer.Character:PivotTo(v.CFrame) end end end end end)() coroutine.wrap(function() while wait(0.2) do if not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then if OrionLib.Flags["Ammo"].Value then getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).ammocount.Value = 100 end if OrionLib.Flags["Auto"].Value then getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).mode = "automatic" end if OrionLib.Flags["FireRate"].Value then if tostring(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value) == "Minigun" then game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.Held2.Value = true end end if OrionLib.Flags["Recoil"].Value then getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).recoil = 0 end if OrionLib.Flags["Spread"].Value then getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).currentspread = {["Value"] = 0} end if OrionLib.Flags["Overheat"].Value then getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).overheat = {["Value"] = 0} end if OrionLib.Flags["Respawn"].Value then if game.Players.LocalPlayer.NRPBS.Health.Value <= 0 and game.Players.LocalPlayer.Status.Team.Value ~= "Spectator" then getsenv(game.Players.LocalPlayer.PlayerGui.GUI.Client).reviveme = true end end if OrionLib.Flags["BunnyHop"].Value then if game.Players.LocalPlayer.Character.Humanoid.FloorMaterial ~= Enum.Material.Air and KeysPressed[" "] then game.Players.LocalPlayer.Character.Humanoid.Jump = true end end end if OrionLib.Flags["Chat"].Value and game.Players.LocalPlayer.Status.Team.Value ~= "Spectator" then game.ReplicatedStorage.Events.PlayerChatted:FireServer(ChatKey, ChatMsg, false, true, true) end end end)() coroutine.wrap(function() while wait(0.3) do if OrionLib.Flags["KillAll"].Value and game.Players.LocalPlayer.Character:FindFirstChild("Spawned") and game.Players.LocalPlayer.Character:FindFirstChild("IsAPlayer") and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then pcall(function() for _,v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and TeamCheck(v) and v.Character and v.Character:FindFirstChild("Head") then for _ = 1, 5 do HitPart(v, false) end game.RunService.Stepped:Wait() end end end) end end end)() coroutine.wrap(function() while wait(0.1) do if OrionLib.Flags["KillAura"].Value and game.Players.LocalPlayer.Character:FindFirstChild("Spawned") and game.Players.LocalPlayer.Character:FindFirstChild("IsAPlayer") and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value and not OrionLib.Flags["KillAll"].Value then pcall(function() for _,v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and TeamCheck(v) and v.Character and v.Character:FindFirstChild("Head") then if (game.Players.LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude <= 25 then for _ = 1, 5 do HitPart(v, true) end end game.RunService.Stepped:Wait() end end end) end end end)() coroutine.wrap(function() while wait(0.4) do if OrionLib.Flags["Teleporter"].Value and game.Players.LocalPlayer.Character:FindFirstChild("Spawned") and game.Players.LocalPlayer.Character:FindFirstChild("IsAPlayer") and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value and not game.ReplicatedStorage.wkspc.Status.Preparation.Value then pcall(function() for _,v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and TeamCheck(v) and v.Character and v.Character:FindFirstChild("Head") then pcall(function() repeat wait(0.4) game.Players.LocalPlayer.Character:PivotTo(v.Character.HumanoidRootPart.CFrame + Vector3.new(0, 0, 5)) until not v or not v.Character or not v.Character:FindFirstChild("HumanoidRootPart") or not v.Character:FindFirstChild("Spawned") or v.Character.Humanoid:FindFirstChild("creator") or not OrionLib.Flags["Teleporter"].Value or game.ReplicatedStorage.wkspc.Status.RoundOver.Value end) end end end) end end end)() coroutine.wrap(function() while wait(0.1) do if OrionLib.Flags["RainbowGun"].Value then if workspace.Camera:FindFirstChild("Arms") and workspace.Camera.Arms:FindFirstChild("CSSArms") then for _,v in pairs(workspace.Camera.Arms:GetChildren()) do if v:IsA("BasePart") and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then v.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) v.Transparency = 0.5 v.Material = "ForceField" end end end end if OrionLib.Flags["RainbowHands"].Value then if workspace.Camera:FindFirstChild("Arms") and workspace.Camera.Arms:FindFirstChild("CSSArms") then for _,v in pairs(workspace.Camera.Arms.CSSArms:GetChildren()) do if v:IsA("BasePart") then v.Color = Color3.fromHSV(tick() % 5 / 5, 1, 1) v.Transparency = 0.5 v.Material = "ForceField" end end end end if OrionLib.Flags["Crosshair"].Value then if game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs:FindFirstChild("Crosshair") then for _,v in pairs(game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Crosshair:GetChildren()) do if v.Name ~= "Center1" then pcall(function() v.BackgroundColor3 = Color3.fromHSV(tick() % 5 / 5, 1, 1) end) end end end end end end)() local oldNamecall oldNamecall = hookmetamethod(game, "__namecall", function(self, ...) local args = {...} local method = getnamecallmethod() if tostring(method) == "FindPartOnRayWithIgnoreList" and OrionLib.Flags["SilentAim"].Value then local HitChance = OrionLib.Flags["HitChance"].Value if HitChance == 100 or HitChance >= math.random(1, 100) then local target = GetClosest() if target and target.Character then args[1] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target.Character[GetAimPart()].Position - workspace.CurrentCamera.CFrame.Position).Unit * 1000) return oldNamecall(self, unpack(args)) end end end if tostring(self) == "CreateProjectile" and tostring(method) == "FireServer" and OrionLib.Flags["SilentAim"].Value then local HitChance = OrionLib.Flags["HitChance"].Value if HitChance == 100 or HitChance >= math.random(1, 100) then local target = GetClosest() if target and target.Character then args[3] = target.Character[GetAimPart()].Position return oldNamecall(self, unpack(args)) end end end if tostring(self) == "ReplicateProjectile" and tostring(method) == "FireServer" and OrionLib.Flags["SilentAim"].Value then local HitChance = OrionLib.Flags["HitChance"].Value if HitChance == 100 or HitChance >= math.random(1, 100) then local target = GetClosest() if target and target.Character then HitPart(target, true) end end end if string.lower(tostring(method)) == "kick" then return nil end return oldNamecall(self, ...) end) local oldIndex oldIndex = hookmetamethod(game, "__index", function(self, method) if string.lower(tostring(method)) == "kick" then return wait(9e9) end if tostring(method) == "Clips" and OrionLib.Flags["Wallbang"].Value then return workspace.Map end if tostring(self) == "HumanoidRootPart" and tostring(method) == "CFrame" and OrionLib.Flags["Backstab"].Value then if self ~= game.Players.LocalPlayer.Character.HumanoidRootPart then return CFrame.new(self.Position, game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * CFrame.Angles(0, math.rad(180), 0) end end return oldIndex(self, method) end)