Confinement X Prison Life Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
--https://www.youtube.com/c/anto6666 -- // Constants \\ -- -- [ Services ] -- local Services = setmetatable({}, {__index = function(Self, Index) local NewService = game.GetService(game, Index) if NewService then Self[Index] = NewService end return NewService end}) -- [ Modules ] -- local UserInterface = loadstring(game:HttpGet("https://raw.githubusercontent.com/icuck/collection-dump/main/AbstractUI", true))() local Drawing = loadstring(game:HttpGet("https://raw.githubusercontent.com/iHavoc101/Genesis-Studios/main/Modules/DrawingAPI.lua", true))() local ToolTip = require(Services.ReplicatedStorage.Modules_client.TooltipModule) -- [ LocalPlayer ] -- local LocalPlayer = Services.Players.LocalPlayer local Camera = workspace.CurrentCamera -- [ Raycast Parameters ] -- local RaycastParameters = RaycastParams.new() RaycastParameters.IgnoreWater = true RaycastParameters.FilterType = Enum.RaycastFilterType.Blacklist RaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character} -- // Variables \\ -- -- [ Info ] -- local Info = { SilentAIMEnabled = false; TriggeredEnabled = false; ArmsCheckEnabled = true; TeamWhitelist = ""; FieldOfView = 250; } local LastArrest = time() -- [ Interface ] -- local FOVCircle = Drawing.new("Circle", { Thickness = 2.5, Color = Color3.fromRGB(200, 200, 200), NumSides = 25, Radius = _G.FOV }) local Target = Drawing.new("Triangle", { Thickness = 5, Color = Color3.fromRGB(0, 200, 255) }) -- [ Weapons ] -- local Weapons = { "Remington 870"; "AK-47"; "M9"; "M4A1"; "Hammer"; "Crude Knife"; } -- [ Metatable ] -- local RawMetatable = getrawmetatable(game) local __NameCall = RawMetatable.__namecall local __Index = RawMetatable.__index -- // Functions \\ -- local function ValidCharacter(Character) return Character and (Character.FindFirstChildWhichIsA(Character, "Humanoid") and Character.FindFirstChildWhichIsA(Character, "Humanoid").Health ~= 0) or false end local function NotObstructing(Destination, Ancestor) -- [ Camera ] -- local ObstructingParts = Camera.GetPartsObscuringTarget(Camera, {Destination}, {Ancestor, LocalPlayer.Character}) for i,v in ipairs(ObstructingParts) do pcall(function() if v.Transparency >= 1 then table.remove(ObstructingParts, i) end end) end if #ObstructingParts <= 0 then return true end -- [ Raycast ] -- RaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character} local Origin = Camera.CFrame.Position local Direction = (Destination - Origin).Unit * 500 local RayResult = workspace.Raycast(workspace, Origin, Direction, RaycastParameters) or { Instance = nil; Position = Origin + Direction; Material = Enum.Material.Air; } if RayResult.Instance and (RayResult.Instance.IsDescendantOf(RayResult.Instance, Ancestor) or RayResult.Instance == Ancestor) then return true end -- [ Obstructed ] -- return false end local function IsArmed(Player) for i,v in ipairs(Weapons) do local Tool = Player.Backpack.FindFirstChild(Player.Backpack, v) or Player.Character.FindFirstChild(Player.Character, v) if Tool then return true end end return false end local function ClosestPlayerToCursor(Distance) local Closest = nil local Position = nil local ShortestDistance = Distance or math.huge local MousePosition = Services.UserInputService.GetMouseLocation(Services.UserInputService) for i, v in ipairs(Services.Players.GetPlayers(Services.Players)) do if v ~= LocalPlayer and (v.Team ~= LocalPlayer.Team and tostring(v.Team) ~= Info.TeamWhitelist) and ValidCharacter(v.Character) then if Info.ArmsCheckEnabled and (v.Team == Services.Teams.Inmates and IsArmed(v) == false) then continue end local ViewportPosition, OnScreen = Camera.WorldToViewportPoint(Camera, v.Character.PrimaryPart.Position) local Magnitude = (Vector2.new(ViewportPosition.X, ViewportPosition.Y) - MousePosition).Magnitude if OnScreen == false or NotObstructing(v.Character.PrimaryPart.Position, v.Character) == false then continue end if Magnitude < ShortestDistance then Closest = v Position = ViewportPosition ShortestDistance = Magnitude end end end return Closest, Position end local function SwitchGuns() if LocalPlayer.Character.FindFirstChild(LocalPlayer.Character, "Remington 870") then local Tool = LocalPlayer.Backpack.FindFirstChild(LocalPlayer.Backpack, "M4A1") or LocalPlayer.Backpack.FindFirstChild(LocalPlayer.Backpack, "AK-47") or LocalPlayer.Backpack.FindFirstChild(LocalPlayer.Backpack, "M9") local Humanoid = LocalPlayer.Character.FindFirstChildWhichIsA(LocalPlayer.Character, "Humanoid") Humanoid.EquipTool(Humanoid, Tool) else local Tool = LocalPlayer.Backpack.FindFirstChild(LocalPlayer.Backpack, "Remington 870") local Humanoid = LocalPlayer.Character.FindFirstChildWhichIsA(LocalPlayer.Character, "Humanoid") Humanoid.EquipTool(Humanoid, Tool) end end local function Crash(Gun, BulletCount, ShotCount) local ShootEvent = Services.ReplicatedStorage.ShootEvent local StartTime = time() local BulletTable = {} for i = 1, BulletCount do BulletTable[i] = { Cframe = CFrame.new(), Distance = math.huge } end for i = 1, ShotCount do ShootEvent:FireServer(BulletTable, Gun) if time() - StartTime > 5 then break end end end -- // User Interface \\ -- -- [ Window ] -- local Window = UserInterface.new("Confinement X", UDim2.new(0, 420, 0, 420)) -- [ Assists ] -- Window:Divider("Assists") Window:Toggle("Silent Aim", "Shoots toward the nearest player to your cursor.", false, function(State) Info.SilentAIMEnabled = State end) Window:Toggle("Trigger Bot", "Press G to temporarily disable.", false, function(State) Info.TriggeredEnabled = State end) Window:Slider("Field Of View", "Recommended: 250", 50, 500, 250, function(Value) Info.FieldOfView = Value end) Window:Dropdown("Team Whitelist", "Team for Silent-Aim to ignore.", {"Guards", "Inmates", "Criminals"}, function(Value) Info.TeamWhitelist = Value end) Window:Toggle("Danger Check", "Checks if an Inmate has gun.", false, function(State) Info.ArmsCheckEnabled = State end) -- [ Rage ] -- Window:Divider("Rage") Window:Button("Kill All", "Kills everyone in-game", function() local GunScript = (LocalPlayer.Backpack:FindFirstChild("GunInterface", true) or LocalPlayer.Character:FindFirstChild("GunInterface", true)) if GunScript then for i,v in ipairs(game.Players:GetPlayers()) do if v ~= LocalPlayer then local BulletInfo = { [1] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)), ["Distance"] = 3.2524313926697, ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576), ["Hit"] = v.Character.Head }, [2] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)), ["Distance"] = 3.2699294090271, ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377), ["Hit"] = v.Character.Head }, [3] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)), ["Distance"] = 3.1665518283844, ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652), ["Hit"] = v.Character.Head }, [4] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)), ["Distance"] = 3.3218522071838, ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611), ["Hit"] = v.Character.Head }, [5] = { ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)), ["Distance"] = 3.222757101059, ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302), ["Hit"] = v.Character.Head } } Services.ReplicatedStorage.ShootEvent:FireServer(BulletInfo, GunScript.Parent) Services.ReplicatedStorage.ShootEvent:FireServer(BulletInfo, GunScript.Parent) end end else ToolTip.update("No gun found!") end end) Window:Button("Gun Modification", "Modifies the current gun you are holding.", function() local GunStates = LocalPlayer.Character:FindFirstChild("GunStates", true) if GunStates then local GunInfo = require(GunStates) GunInfo.ReloadTime = 0 GunInfo.FireRate = 0 GunInfo.AutoFire = true GunInfo.StoredAmmo = math.huge GunInfo.MaxAmmo = math.huge GunInfo.CurrentAmmo = math.huge end end) -- [ Miscellaneous ] -- Window:Divider("Miscellaneous") Window:Button("Get Guns", "Grabs all", function() local HasSWAT = Services.MarketplaceService:UserOwnsGamePassAsync(LocalPlayer.UserId, 96651) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) if HasSWAT then workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP) end workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP) if HasSWAT then workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.clothes["Riot Police"].ITEMPICKUP) end end) -- [ Credits ] -- Window:Divider("Credits") Window:Button("OminousVibes#7259", "Script Creator", function() setclipboard("OminousVibes#7259") end) -- // Metatable \\ -- setreadonly(RawMetatable, false) RawMetatable.__index = newcclosure(function(Self, Index) if Info.SilentAIMEnabled == true and checkcaller() == false then if typeof(Self) == "Instance" and (Self:IsA("PlayerMouse") or Self:IsA("Mouse")) then if Index == "Hit" then local Closest = ClosestPlayerToCursor(Info.FieldOfView) if Closest then local Velocity = Closest.Character.PrimaryPart.AssemblyLinearVelocity local Prediction = Velocity.Unit if Velocity.Magnitude == 0 then Prediction = Vector3.new(0, 0, 0) end return CFrame.new(Closest.Character.Head.Position + Prediction) end end end end return __Index(Self, Index) end) setreadonly(RawMetatable, true) -- // Event Listeners \\ -- Services.RunService.RenderStepped:Connect(function() if Info.SilentAIMEnabled == true then -- FOV -- FOVCircle.Visible = true FOVCircle.Radius = Info.FieldOfView FOVCircle.Position = Services.UserInputService:GetMouseLocation() -- Target -- local Closest, Position = ClosestPlayerToCursor(Info.FieldOfView) if Closest then Target.PointA = Vector2.new(Position.X - 25, Position.Y + 25) Target.PointB = Vector2.new(Position.X + 25, Position.Y + 25) Target.PointC = Vector2.new(Position.X, Position.Y - 25) if Info.TriggeredEnabled and not Services.UserInputService:IsKeyDown(Enum.KeyCode.G) then mouse1click() end end Target.Visible = Closest ~= nil else FOVCircle.Visible = false Target.Visible = false end end) LocalPlayer.Chatted:Connect(function(Message) if string.find(Message:lower(), "-lag") then local GunScript = (LocalPlayer.Backpack:FindFirstChild("GunInterface", true) or LocalPlayer.Character:FindFirstChild("GunInterface", true)) if GunScript then ToolTip.update("Lagging...") Crash(GunScript.Parent, 100, 10) ToolTip.update("Lagged!") else ToolTip.update("Error: No gun found!") end end end) local LastShotDetected = time() for i,v in ipairs(getconnections(Services.ReplicatedStorage.ReplicateEvent.OnClientEvent)) do local OldFunction = v.Function v.Function = function(BulletStats, IsTaser) if #BulletStats > 25 or time() - LastShotDetected > 0.02 then ToolTip.update("Bullet Overload: Removing...") return end LastShotDetected = time() OldFunction(BulletStats, IsTaser) end end local LastSoundDetected = time() for i,v in ipairs(getconnections(Services.ReplicatedStorage.SoundEvent.OnClientEvent)) do local OldFunction = v.Function v.Function = function(Sound) if time() - LastSoundDetected > 0.02 then ToolTip.update("Audio Overload: Removing...") return end LastSoundDetected = time() OldFunction(Sound) end end -- // KeyBinds \\ -- Services.UserInputService.InputBegan:Connect(function(Input, GameProcessed) if _G.ArrestAssist == false or GameProcessed or LocalPlayer.Character:FindFirstChild("Handcuffs") == nil then return end local Delta = time() - LastArrest if Delta <= 15 then ToolTip.update("Wait " .. tostring(math.floor(Delta)) .. " seconds before arresting again!") end if Input.UserInputType == Enum.UserInputType.MouseButton1 then local Closest = ClosestPlayerToCursor(_G.FOV) if Closest then local Result = workspace.Remote.arrest:InvokeServer(Closest.Character.HumanoidRootPart) ToolTip.update(Result == true and "Successfully arrested!" or Result) if Result == true then LastArrest = time() end end end end) Services.ContextActionService:BindAction("Switch Bind", function(actionName, InputState, inputObject) if InputState == Enum.UserInputState.End then return end pcall(SwitchGuns) end, false, Enum.KeyCode.Q) -- // Actions \\ -- LocalPlayer.PlayerGui.Home.fadeFrame.Visible = false return {};