ESP Frontlines Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

BloxScript4You


We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
-- Set hitbox size, transparency level, and notification status
local size = Vector3.new(10, 10, 10)
local trans = 1
local notifications = false

-- Store the time when the code starts executing
local start = os.clock()

-- Send a notification saying that the script is loading
game.StarterGui:SetCore("SendNotification", {
   Title = "Script",
   Text = "Loading script...",
   Icon = "",
   Duration = 5
})

-- Load the ESP library and turn it on
local esp = loadstring(game:HttpGet("https://raw.githubusercontent.com/andrewc0de/Roblox/main/Dependencies/ESP.lua"))()
esp:Toggle(true)

-- Configure ESP settings
esp.Boxes = true
esp.Names = false
esp.Tracers = false
esp.Players = false

-- Add an object listener to the workspace to detect enemy models
esp:AddObjectListener(workspace, {
   Name = "soldier_model",
   Type = "Model",
   Color = Color3.fromRGB(255, 0, 4),

   -- Specify the primary part of the model as the HumanoidRootPart
   PrimaryPart = function(obj)
       local root
       repeat
           root = obj:FindFirstChild("HumanoidRootPart")
           task.wait()
       until root
       return root
   end,

   -- Use a validator function to ensure that models do not have the "friendly_marker" child
   Validator = function(obj)
       task.wait(1)
       if obj:FindFirstChild("friendly_marker") then
           return false
       end
       return true
   end,

   -- Set a custom name to use for the enemy models
   CustomName = "?",

   -- Enable the ESP for enemy models
   IsEnabled = "enemy"
})

-- Enable the ESP for enemy models
esp.enemy = true

-- Wait for the game to load fully before applying hitboxes
task.wait(1)

-- Apply hitboxes to all existing enemy models in the workspace
for _, v in pairs(workspace:GetDescendants()) do
   if v.Name == "soldier_model" and v:IsA("Model") and not v:FindFirstChild("friendly_marker") then
       local pos = v:FindFirstChild("HumanoidRootPart").Position
       for _, bp in pairs(workspace:GetChildren()) do
           if bp:IsA("BasePart") then
               local distance = (bp.Position - pos).Magnitude
               if distance <= 5 then
                   bp.Transparency = trans
                   bp.Size = size
               end
           end
       end
   end
end

-- Function to handle when a new descendant is added to the workspace
local function handleDescendantAdded(descendant)
   task.wait(1)

   -- If the new descendant is an enemy model and notifications are enabled, send a notification
   if descendant.Name == "soldier_model" and descendant:IsA("Model") and not descendant:FindFirstChild("friendly_marker") then
       if notifications then
           game.StarterGui:SetCore("SendNotification", {
               Title = "Script",
               Text = "[Warning] New Enemy Spawned! Applied hitboxes.",
               Icon = "",
               Duration = 3
           })
       end

       -- Apply hitboxes to the new enemy model
       local pos = descendant:FindFirstChild("HumanoidRootPart").Position
       for _, bp in pairs(workspace:GetChildren()) do
           if bp:IsA("BasePart") then
               local distance = (bp.Position - pos).Magnitude
               if distance <= 5 then
                   bp.Transparency = trans
                   bp.Size = size
               end
           end
       end
   end
end

-- Connect the handleDescendantAdded function to the DescendantAdded event of the workspace
task.spawn(function()
   game.Workspace.DescendantAdded:Connect(handleDescendantAdded)
end)

-- Store the time when the code finishes executing
local finish = os.clock()

-- Calculate how long the code took to run and determine a rating for the loading speed
local time = finish - start
local rating
if time < 3 then
   rating = "fast"
elseif time < 5 then
   rating = "acceptable"
else
   rating = "slow"
end

-- Send a notification showing how long the code took to run and its rating
game.StarterGui:SetCore("SendNotification", {
   Title = "Script",
   Text = string.format("Script loaded in %.2f seconds (%s loading)", time, rating),
   Icon = "",
   Duration = 5
}) 

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