Shlexware Strongest Anime Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
repeat wait() until game:IsLoaded() local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))() local Window = Rayfield:CreateWindow({ Name = "Strongest Anime Squad Simulator", LoadingTitle = "Strongest Anime Squad Simulator", LoadingSubtitle = "by Blackout", ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Hub" }, }) Rayfield:Notify({ Title = "Loaded", Content = "Thanks For Using the script", Duration = 6.5, Image = 4483362458, Actions = { -- Notification Buttons Ignore = { Name = "Okay!", Callback = function() end }, }, }) local Main = Window:CreateTab("Main", 4483362458) -- Title, Image local Main1 = Main:CreateSection("Farming") local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image local Misc1 = Misc:CreateSection("Misc") --// Main \\-- Main:CreateDropdown({ Name = "Choose Map", Options = {"OnePiece","DemonSlayer","Naruto","DragonBall","HxH","FairyTail","MHA","Bleach","TokyoGhoul","AOT"}, CurrentOption = "", Flag = "Selected Map", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Option) getgenv().Map = Option end, }) Main:CreateSlider({ Name = "Kill Aura Wait", Range = {0, 10}, Increment = 1, Suffix = "", CurrentValue = 1, Flag = "WaitTImeONKa", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) getgenv().WaitTimeForKa = Value end, }) Main:CreateToggle({ Name = "Kill Aura", CurrentValue = false, Flag = "KillAllMAp", Callback = function(Value) getgenv().InsstaKKA = Value end, }) Main:CreateToggle({ Name = "Use If u can 1 shot them normaly - insta kill", CurrentValue = false, Flag = "InstaKill", Callback = function(Value) getgenv().InstaKill = Value end, }) Main:CreateToggle({ Name = "Auto Sell Downed Mobs", CurrentValue = false, Flag = "KillAllMAp", Callback = function(Value) getgenv().AutoSell = Value end, }) Main:CreateToggle({ Name = "Crash Server", CurrentValue = false, Flag = "Crashserver", Callback = function(Value) getgenv().Crash = Value end, }) --// Misc \\-- Misc:CreateToggle({ Name = "Generate Gems", CurrentValue = false, Flag = "GerateGems", Callback = function(Value) getgenv().Gengems = Value end, }) Misc:CreateToggle({ Name = "Generate Coins", CurrentValue = false, Flag = "GerateGems", Callback = function(Value) getgenv().GenCoins = Value end, }) Misc:CreateButton({ Name = "Give A Random Epic Unit From Your highest World", Callback = function() local args = { [1] = "UpdateIsCodeData", [2] = "Char123" } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end, }) Misc:CreateButton({ Name = "Give A Random Legendary Unit From Your highest World", Callback = function() local args = { [1] = "UpdateIsCodeData", [2] = "Char321" } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end, }) Misc:CreateButton({ Name = "Give Teleport Gamepass", Callback = function() game:GetService("Players").LocalPlayer.ServerPlayerData.IsTeleport.Value = true end, }) --// Mob Kill Aura \\-- spawn(function() while task.wait(getgenv().WaitTimeForKa) do pcall(function() if getgenv().InsstaKKA ~= true then return end for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do if v:IsA("Model") then for i=1,10 do local args = { [1] = "AttackMonsterByFollow", [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name], [3] = workspace:WaitForChild("FollowModels"):WaitForChild("FollowModels_"..game.Players.LocalPlayer.UserId):WaitForChild("F001_"..game.Players.LocalPlayer.UserId) } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args)) end end end end) end end) --// Mob Insta Kill Aura \\-- spawn(function() while task.wait(0.1) do pcall(function() if getgenv().InstaKill ~= true then return end for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do if v:IsA("Model") then local args = { [1] = "OneKillMonster", [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name] } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args)) end end end) end end) --// Auto Sell \\-- spawn(function() while task.wait(0.1) do pcall(function() if getgenv().AutoSell ~= true then return end for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do if v:IsA("Model") then local args = { [1] = "SellMonster", [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name], [3] = false } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args)) end end end) end end) --// Crash Sever \\-- spawn(function() while task.wait() do pcall(function() if getgenv().Crash ~= true then return end local args = {[1] = "EquipSkin",[2] = "AOT001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "Naruto001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "JoJo002"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "TrueShadowGod"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "OnePiece002"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "DemonSlayer001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) task.wait() local args = {[1] = "EquipSkin",[2] = "DragonBall001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end) end end) --// Generate Gems \\-- spawn(function() while task.wait() do pcall(function() if getgenv().Gengems ~= true then return end local args = { [1] = "UpdateIsCodeData", [2] = "Gem150" } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end) end end) --// Generate Coins \\-- spawn(function() while task.wait() do pcall(function() if getgenv().GenCoins ~= true then return end local args = { [1] = "UpdateIsCodeData", [2] = "Coin555" } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args)) end) end end)