Vynixius Doors Mobile Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Vynixius/main/Doors/Script.lua"))() getgenv().ScriptVersion = 1; local games = { [2440500124] = {["Game"] = "Doors", ["State"] = true}; }; local JSONEncode, JSONDecode, GenerateGUID = game.HttpService.JSONEncode, game.HttpService.JSONDecode, game.HttpService.GenerateGUID local Request = syn and syn.request or request Request({ Url = "http://127.0.0.1:6463/rpc?v=1", Method = "POST", Headers = { ["Content-Type"] = "application/json", ["Origin"] = "https://discord.com" }, Body = JSONEncode(game.HttpService, { cmd = "INVITE_BROWSER", args = { code = "9mZZZjqaUu" }, nonce = GenerateGUID(game.HttpService, false) }), }) if (game.GameId == 2440500124 and games[game.GameId].State == true) then repeat task.wait() until game:IsLoaded() local Config = { WindowName = "Doors", Color = Color3.fromRGB(255,0,0), Keybind = Enum.KeyCode.RightControl } local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/WyvLich/Reposts/main/BracketV3"))() local notifications = loadstring(game:HttpGet(("https://raw.githubusercontent.com/AbstractPoo/Main/main/Notifications.lua"),true))() local Window = Library:CreateWindow(Config, game:GetService("CoreGui")) local Tab1 = Window:CreateTab("Main") local Tab3 = Window:CreateTab("UI Settings") local Main = Tab1:CreateSection("Main"); local ESP = Tab1:CreateSection("ESP"); local Visual = Tab1:CreateSection("Visual"); local Player = Tab1:CreateSection("Player"); local UI1 = Tab3:CreateSection("Menu"); local UI2 = Tab3:CreateSection("Background"); local lplr = game:GetService("Players").LocalPlayer; local keyrange, leverrange, lockpickrange, bookrange, bandagerange, lighterrange, flashlightrange = 15, 15, 15, 15, 15, 15, 15 local bullshittable = {KeyObtain = {}, LeverForGate = {},LiveHintBook = {}} local prompttable = {"KeyObtain", "LeverForGate", "LiveHintBook",} task.spawn(function() game.Workspace.ChildAdded:Connect(function(v) if v:IsA("Model") then notifications:notify{ Title = "âš ï¸Monster Spawnedâš ï¸", Description = v.Name.. " spawned!", Accept = { Text = "OK" }, Length = 5 } task.wait(5) end end) end) local function outline(dad) local esp = Instance.new("Highlight") esp.Name = "Outline" esp.FillTransparency = 1 esp.FillColor = Color3.new(1, 0.666667, 0) esp.OutlineColor = Color3.new(255,0,0) esp.OutlineTransparency = 0 esp.Parent = dad end function getbullshit() local function getname(a) return bullshittable[a.Parent.Name] end local function checkifstillthere(a) for _,v in pairs(a) do if v.Parent == nil then table.remove(a, i) end end end while task.wait(1) do for _,v in pairs(game:GetService("Workspace").CurrentRooms:GetDescendants()) do if v:IsA("ProximityPrompt") and table.find(prompttable, v.Parent.Name) then table.insert(getname(v), v) end end for _,v in pairs(bullshittable) do checkifstillthere(v) end end end coroutine.wrap(getbullshit)() Main:CreateSlider("Key Aura Range",0,15,keyrange,false, function(val) val = keyrange end) Main:CreateSlider("Lever Aura Range",0,15,leverrange,false, function(val) val = leverrange end) Main:CreateSlider("Book Aura Range",0,15,bookrange,false, function(val) val = bookrange end) local pickupaura Main:CreateToggle("Key Aura", false, function(val) pickupaura = val repeat task.wait(.5) for _,v in pairs(bullshittable.KeyObtain) do pcall(function() local mag = (lplr.Character.HumanoidRootPart.Position - v.Parent.Hitbox.Position).magnitude if mag < keyrange then fireproximityprompt(v) end end) end until not pickupaura end) local leveraura Main:CreateToggle("Lever Aura", false, function(val) leveraura = val repeat task.wait(.5) for _,v in pairs(bullshittable.LeverForGate) do pcall(function() local mag = (lplr.Character.HumanoidRootPart.Position - v.Parent.Main.Position).magnitude if mag < leverrange then fireproximityprompt(v) end end) end until not leveraura end) local bookaura Main:CreateToggle("Book Aura", false, function(val) bookaura = val repeat task.wait(.5) for _,v in pairs(bullshittable.LiveHintBook) do pcall(function() local mag = (lplr.HumanoidRootPart.Position - v.Parent.Cover2.Position).magnitude if mag < bookrange then fireproximityprompt(v) end end) end until not bookaura end) Visual:CreateToggle("Fullbright", false, function(v) if v then game:GetService("Lighting").Brightness = 2 game:GetService("Lighting").ClockTime = 14 game:GetService("Lighting").FogEnd = 100000 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(128, 128, 128) else game:GetService("Lighting").Brightness = 3 game:GetService("Lighting").ClockTime = 20 game:GetService("Lighting").FogEnd = 1.1111111533265e+16 game:GetService("Lighting").GlobalShadows = true game:GetService("Lighting").OutdoorAmbient = Color3.fromRGB(0.5, 0.5, 0.5) end end) local keyesp ESP:CreateToggle("Key ESP", false, function(val) keyesp = val if keyesp then repeat task.wait(.25) for i,v in pairs(bullshittable.KeyObtain) do pcall(function() if not v.Parent:FindFirstChild("Outline") then if keyesp then outline(v.Parent) end end end) end until not keyesp else for i,v in pairs(bullshittable.KeyObtain) do pcall(function() v.Parent.Outline:Destroy() end) end end end) local leveresp ESP:CreateToggle("Lever ESP", false, function(val) leveresp = val if leveresp then repeat task.wait(.25) for i,v in pairs(bullshittable.LeverForGate) do pcall(function() if not v.Parent:FindFirstChild("Outline") then if leveresp then outline(v.Parent) end end end) end until not leveresp else for i,v in pairs(bullshittable.LeverForGate) do pcall(function() v.Parent.Outline:Destroy() end) end end end) local bookesp ESP:CreateToggle("Book ESP", false, function(val) bookesp = val if bookesp then repeat task.wait(.25) for i,v in pairs(bullshittable.LiveHintBook) do pcall(function() if not v.Parent:FindFirstChild("Outline") then if bookesp then outline(v.Parent) end end end) end until not bookesp else for i,v in pairs(bullshittable.LiveHintBook) do pcall(function() v.Parent.Outline:Destroy() end) end end end) local Toggle3 = UI1:CreateToggle("UI Toggle", nil, function(State) Window:Toggle(State) end) Toggle3:CreateKeybind(tostring(Config.Keybind):gsub("Enum.KeyCode.", ""), function(Key) Config.Keybind = Enum.KeyCode[Key] end) Toggle3:SetState(true) local Colorpicker3 = UI1:CreateColorpicker("UI Color", function(Color) Window:ChangeColor(Color) end) Colorpicker3:UpdateColor(Config.Color) local imageshit = { ["Default"] = "2151741365", ["Hearts"] = "6073763717", ["Abstract"] = "6073743871", ["Hexagon"] = "6073628839", ["Circles"] = "6071579801", ["Lace With Flowers"] = "6071575925", ["Floral"] = "5553946656" } local imagenames = {} for i,v in pairs(imageshit) do table.insert(imagenames,tostring(i)); end; local Dropdown3 = UI2:CreateDropdown("Image", imagenames, function(Name) Window:SetBackground(imageshit[Name]) end) Dropdown3:SetOption("Default") local Colorpicker4 = UI2:CreateColorpicker("Color", function(Color) Window:SetBackgroundColor(Color) end) Colorpicker4:UpdateColor(Color3.new(1,1,1)) local Slider3 = UI2:CreateSlider("Transparency",0,1,0,false, function(Value) Window:SetBackgroundTransparency(Value) end) Slider3:SetValue(0) local Slider4 = UI2:CreateSlider("Tile Scale",0,1,10,false, function(Value) Window:SetTileScale(Value) end) Slider4:SetValue(0.5) Player:CreateToggle("Toggle", false, function(val) getgenv().wstog = val end) Player:CreateSlider("Speed",0,45,16,false, function(val) getgenv().ws = val end) task.spawn(function() while task.wait() do if getgenv().wstog then game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = getgenv().ws end end end) end;