Universal Hub Get To The Top Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
---- This is open source and do whatever you want to do with it local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() Library.DefaultColor = Color3.fromRGB(255,0,0) Library:Notification({ Text = "This is open source so do whatever you want to do with it ", Duration = 5 }) wait (5) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() Library.DefaultColor = Color3.fromRGB(255,0,0) Library:Notification({ Text = "So yeah have fun", Duration = 2 }) ---------------------------- wait (2.3) -------------------------------------------------------------------------------------------------------------------------------------------------------- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("universal hub", "BloodTheme") ---- Main local Main = Window:NewTab("Main") local Main = Main:NewSection("Main") Main:NewKeybind("Toggls >", "you can Toggl", Enum.KeyCode.LeftControl, function() Library:ToggleUI() end) Main:NewLabel("Made by ") Main:NewLabel("chatgpt") ---- Player local Player = Window:NewTab("Player") local Player = Player:NewSection("Player") Player:NewSlider("WalkSpeed", "bruh", 400, 16, function(s) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s end) Player:NewSlider("jumpower", "bruh", 200, 0, function(s) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = s end) ---- fun local fun = Window:NewTab("fun") local fun = fun:NewSection("Do whatever you want it is up to you") fun:NewButton("Teleport to the end", "bruh", function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local TowerTop = game:GetService("Workspace").TowerSpawn.TowerTop if TowerTop then local EndingButton = TowerTop.EndingButton if EndingButton and EndingButton.TipTop and EndingButton.TipTop.go then local destinationCFrame = EndingButton.TipTop.go.CFrame Character.HumanoidRootPart.CFrame = destinationCFrame end end end) fun:NewToggle("Kill aura", "The Max distance is 30", function(state) if state then _G.aura = true while _G.aura == true do wait() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local MAX_DISTANCE = 30 local closestPlayer, closestDistance for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local distance = (player.Character and player.Character:FindFirstChild("HumanoidRootPart") and (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude) or math.huge if distance < MAX_DISTANCE and (not closestDistance or distance < closestDistance) then closestPlayer = player closestDistance = distance end end end if closestPlayer then local A_1 = closestPlayer.Character.HumanoidRootPart.Position local A_2 = Vector3.new(0, -2.75, -50) local Event = LocalPlayer.PlayerGui.ObjectsGui.ShopFrame.go.g4.Send Event:FireServer(A_1, A_2) end end else _G.aura = false while _G.aura == true do wait() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local MAX_DISTANCE = 30 local closestPlayer, closestDistance for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local distance = (player.Character and player.Character:FindFirstChild("HumanoidRootPart") and (player.Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude) or math.huge if distance < MAX_DISTANCE and (not closestDistance or distance < closestDistance) then closestPlayer = player closestDistance = distance end end end if closestPlayer then local A_1 = closestPlayer.Character.HumanoidRootPart.Position local A_2 = Vector3.new(0, -2.75, -50) local Event = LocalPlayer.PlayerGui.ObjectsGui.ShopFrame.go.g4.Send Event:FireServer(A_1, A_2) end end end end) fun:NewButton("Kill everybody ", "bruh", function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local Event = game:GetService("Players").LocalPlayer.PlayerGui.ObjectsGui.ShopFrame.go.g4.Send local MAX_DISTANCE = math.huge -- Maximum distance to find the closest player -- Find all players' positions relative to the local player and fire the event for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distance = (HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude if distance < MAX_DISTANCE then local A_1 = player.Character.HumanoidRootPart.Position local A_2 = Vector3.new(0, -2.75, -90) Event:FireServer(A_1, A_2) end end end end) fun:NewKeybind("Place infinite minds", "no", Enum.KeyCode.Q, function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local distance = 8 local A_1 = LocalPlayer.Character.HumanoidRootPart.Position + LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * distance local A_2 = Vector3.new(0, -2.75, -90) local Event = game:GetService("Players").LocalPlayer.PlayerGui.ObjectsGui.ShopFrame.go.g4.Send Event:FireServer(A_1, A_2) end) ---- draw local draw = Window:NewTab("draw ") local draw = draw:NewSection("draw ") draw:NewButton("draw a circle ", "bruh", function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local Event = game:GetService("Players").LocalPlayer.PlayerGui.ObjectsGui.ShopFrame.go.g4.Send local MAX_DISTANCE = 10 -- Maximum distance to find the closest player local NUM_SCRIPTS = 100 -- Number of scripts to fire local SCRIPT_DISTANCE = 20 -- Distance from the player to place the scripts local SCRIPT_ANGLE_INCREMENT = 360 / NUM_SCRIPTS -- Angle increment between each script -- Create a highlight part to show where the scripts will fire local highlight = Instance.new("Part") highlight.Size = Vector3.new(5, 0.2, 5) highlight.Anchored = true highlight.CanCollide = false highlight.Transparency = 0.5 highlight.BrickColor = BrickColor.new("Bright blue") highlight.Parent = workspace -- Place the highlight at the player's position highlight.Position = HumanoidRootPart.Position -- Freeze the player in place HumanoidRootPart.Anchored = true local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() Library.DefaultColor = Color3.fromRGB(255,0,0) Library:Notification({ Text = "You are free to move around when it is finished", Duration = 3.5 }) -- Fire the scripts in a circle around the player for i = 1, NUM_SCRIPTS do -- Calculate the angle for this script local angle = math.rad((i - 1) * SCRIPT_ANGLE_INCREMENT) -- Calculate the position for this script local x = SCRIPT_DISTANCE * math.cos(angle) local y = HumanoidRootPart.Position.Y local z = SCRIPT_DISTANCE * math.sin(angle) local scriptPosition = Vector3.new(x, y, z) + HumanoidRootPart.Position -- Fire the script at this position local A_1 = scriptPosition local A_2 = Vector3.new(0, -2.75, -90) Event:FireServer(A_1, A_2) -- Update the highlight position highlight.Position = scriptPosition -- Wait for a short amount of time before firing the next script wait(0.1) end -- Remove the highlight after firing all scripts highlight:Destroy() -- Unfreeze the player HumanoidRootPart.Anchored = false local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() Library.DefaultColor = Color3.fromRGB(255,0,0) Library:Notification({ Text = "You are free to move around", Duration = 3.5 }) end) draw:NewButton("draw a circle that goes up and down ", "bruh", function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local Event = game:GetService("Players").LocalPlayer.PlayerGui.ObjectsGui.ShopFrame.go.g4.Send local MAX_DISTANCE = 40 -- Maximum distance to find the closest player local NUM_SCRIPTS = 100 -- Number of scripts to fire local SCRIPT_DISTANCE = 20 -- Distance from the player to place the scripts local SCRIPT_ANGLE_INCREMENT = 540 / NUM_SCRIPTS -- Angle increment between each script local SCALE_FACTOR = 5 -- Scale factor for the size of the letter -- Create a highlight part to show where the scripts will fire local highlight = Instance.new("Part") highlight.Size = Vector3.new(SCALE_FACTOR, 0.2, SCALE_FACTOR) highlight.Anchored = true highlight.CanCollide = false highlight.Transparency = 0.5 highlight.BrickColor = BrickColor.new("Bright blue") highlight.Parent = workspace -- Place the highlight at the player's position highlight.Position = HumanoidRootPart.Position -- Freeze the player in place HumanoidRootPart.Anchored = true local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() Library.DefaultColor = Color3.fromRGB(255,0,0) Library:Notification({ Text = "You are free to move around when it is finished", Duration = 3 }) -- Fire the scripts to draw the letter "S" for i = 3, NUM_SCRIPTS do -- Calculate the angle for this script local angle = math.rad((i - 1) * SCRIPT_ANGLE_INCREMENT) -- Calculate the position for this script local x = SCRIPT_DISTANCE * math.cos(angle) local y = SCALE_FACTOR * math.sin(5 * angle) -- Using sine of twice the angle to draw an "S" shape local z = SCRIPT_DISTANCE * math.sin(angle) local scriptPosition = Vector3.new(x, y, z) + HumanoidRootPart.Position -- Fire the script at this position local A_1 = scriptPosition local A_2 = Vector3.new(0, -2.75, -90) Event:FireServer(A_1, A_2) -- Update the highlight position highlight.Position = scriptPosition -- Wait for a short amount of time before firing the next script wait(0.1) end -- Remove the highlight after firing all scripts highlight:Destroy() -- Unfreeze the player HumanoidRootPart.Anchored = false local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() Library.DefaultColor = Color3.fromRGB(255,0,0) Library:Notification({ Text = "You are free to move around", Duration = 3 }) end)