Soul Reaper Backrooms Morphs Mobile Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local MorphTriggersFolder = workspace.Interactables.MorphTriggers local triggerNames = {} if MorphTriggersFolder then for _, trigger in ipairs(MorphTriggersFolder:GetChildren()) do if trigger:IsA("MeshPart") then triggerNames[#triggerNames + 1] = trigger.Name end end end local ScreenGui = Instance.new("ScreenGui") ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Make This As An CoreGui Or Just Make It An PlayerGui local Frame = Instance.new("Frame") Frame.Parent = ScreenGui Frame.Size = UDim2.new(0, 300, 0, 300) Frame.Position = UDim2.new(0.5, -150, 0.5, -150) Frame.BackgroundColor3 = Color3.fromRGB(41, 47, 54) Frame.BorderSizePixel = 0 Frame.Active = true Frame.Draggable = true local Title = Instance.new("TextLabel") Title.Parent = Frame Title.Size = UDim2.new(1, 0, 0, 30) Title.BackgroundColor3 = Color3.fromRGB(29, 33, 37) Title.BorderSizePixel = 0 Title.Text = "Made By Soul Reaper Hub" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.Font = Enum.Font.GothamBold Title.TextSize = 16 local ScrollFrame = Instance.new("ScrollingFrame") ScrollFrame.Parent = Frame ScrollFrame.Size = UDim2.new(0.8, 0, 0.7, 0) ScrollFrame.Position = UDim2.new(0.1, 0, 0.2, 0) ScrollFrame.BackgroundColor3 = Color3.fromRGB(29, 33, 37) ScrollFrame.BorderSizePixel = 0 ScrollFrame.ScrollBarThickness = 6 ScrollFrame.ScrollingDirection = Enum.ScrollingDirection.Y local UIListLayout = Instance.new("UIListLayout") UIListLayout.Parent = ScrollFrame UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 5) local function AddMorphButton(name) local MorphButton = Instance.new("TextButton") MorphButton.Parent = ScrollFrame MorphButton.Size = UDim2.new(1, 0, 0, 30) MorphButton.BackgroundColor3 = Color3.fromRGB(41, 47, 54) MorphButton.BorderSizePixel = 0 MorphButton.Text = name MorphButton.TextColor3 = Color3.fromRGB(255, 255, 255) MorphButton.Font = Enum.Font.Gotham MorphButton.TextSize = 14 MorphButton.MouseButton1Click:Connect(function() local morphTrigger = MorphTriggersFolder:FindFirstChild(name) if morphTrigger then local teleportPosition = morphTrigger.Position game.Players.LocalPlayer.Character:MoveTo(teleportPosition) end end) end for _, name in ipairs(triggerNames) do AddMorphButton(name) end local SearchBar = Instance.new("TextBox") SearchBar.Parent = Frame SearchBar.Size = UDim2.new(0.8, 0, 0, 30) SearchBar.Position = UDim2.new(0.1, 0, 0.1, 0) SearchBar.BackgroundColor3 = Color3.fromRGB(41, 47, 54) SearchBar.BorderSizePixel = 0 SearchBar.Text = "Search morphs..." SearchBar.TextColor3 = Color3.fromRGB(255, 255, 255) SearchBar.Font = Enum.Font.Gotham SearchBar.TextSize = 14 local function FilterMorphs(searchText) searchText = searchText:lower() for _, button in ipairs(ScrollFrame:GetChildren()) do if button:IsA("TextButton") then local morphName = button.Text:lower() button.Visible = morphName:find(searchText, 1, true) ~= nil end end end --Search Bar cuz uhhh to many morphs lol SearchBar.Focused:Connect(function() if SearchBar.Text == "Search morphs..." then SearchBar.Text = "" end end) SearchBar.Changed:Connect(function() if SearchBar:IsFocused() then FilterMorphs(SearchBar.Text) end end) SearchBar.FocusLost:Connect(function(enterPressed) if not enterPressed then SearchBar.Text = "Search morphs..." FilterMorphs("") end end) local function UpdateScroll() local listHeight = UIListLayout.AbsoluteContentSize.Y ScrollFrame.CanvasSize = UDim2.new(0, 0, 0, listHeight) end ScrollFrame:GetPropertyChangedSignal("CanvasPosition"):Connect(function() local scrollY = ScrollFrame.CanvasPosition.Y local listHeight = UIListLayout.AbsoluteContentSize.Y if scrollY >= listHeight - ScrollFrame.AbsoluteSize.Y then ScrollFrame.CanvasPosition = Vector2.new(0, listHeight - ScrollFrame.AbsoluteSize.Y) end end) UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(UpdateScroll) UpdateScroll()
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