Telekinesis Universal Mobile Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
-- Setting Range = "Min" -- "Min" (idk), "Max" (lag), "Default" (fastest) -- Code, don't touch if u cant code or else it break task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() if Range == "Max" then sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", math.huge) elseif Range == "Min" then sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", 100) end end) end) -- Press a block to pick it (ignores anchored blocks) (there is a thing called network ownership so you cannot pick it but works on games sometimes like da hood) -- Long Press - Flings a block (power is customizable at line 19) -- Unequip - Releases a block --Credits to the owner who made this script!! local function a(b, c) local d = getfenv(c) local e = setmetatable( {}, {__index = function(self, f) if f == "script" then return b else return d[f] end end} ) setfenv(c, e) return c end local power = 500 local usrinput = game:GetService("UserInputService") local g = {} local h = Instance.new("Model", game:GetService("Lighting")) local i = Instance.new("Tool") local j = Instance.new("Part") local k = Instance.new("Script") local l = Instance.new("LocalScript") local m = sethiddenproperty or set_hidden_property i.Name = "Telekinesis" i.Parent = h i.Grip = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0) i.GripForward = Vector3.new(-0, -1, -0) i.GripRight = Vector3.new(0, 0, 1) i.GripUp = Vector3.new(1, 0, 0) j.Name = "Handle" j.Parent = i j.CFrame = CFrame.new(-17.2635937, 15.4915619, 46, 0, 1, 0, 1, 0, 0, 0, 0, -1) j.Orientation = Vector3.new(0, 180, 90) j.Position = Vector3.new(-17.2635937, 15.4915619, 46) j.Rotation = Vector3.new(-180, 0, -90) j.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) j.Transparency = 1 j.Size = Vector3.new(1, 1.20000005, 1) j.BottomSurface = Enum.SurfaceType.Weld j.BrickColor = BrickColor.new("Really black") j.Material = Enum.Material.Metal j.TopSurface = Enum.SurfaceType.Smooth j.brickColor = BrickColor.new("Really black") k.Name = "LineConnect" k.Parent = i table.insert( g, a( k, function() wait() local n = script.Part2 local o = script.Part1.Value local p = script.Part2.Value local q = script.Par.Value local color = script.Color local r = Instance.new("Part") r.TopSurface = 0 r.BottomSurface = 0 r.Reflectance = .5 r.Name = "Laser" r.Locked = true r.CanCollide = false r.Anchored = true r.formFactor = 0 r.Size = Vector3.new(1, 1, 1) local s = Instance.new("BlockMesh") s.Parent = r while true do if n.Value == nil then break end if o == nil or p == nil or q == nil then break end if o.Parent == nil or p.Parent == nil then break end if q.Parent == nil then break end local t = CFrame.new(o.Position, p.Position) local dist = (o.Position - p.Position).magnitude r.Parent = q r.BrickColor = color.Value.BrickColor r.Reflectance = color.Value.Reflectance r.Transparency = color.Value.Transparency r.CFrame = CFrame.new(o.Position + t.lookVector * dist / 2) r.CFrame = CFrame.new(r.Position, p.Position) s.Scale = Vector3.new(.25, .25, dist) wait() end r:remove() script:remove() end ) ) k.Disabled = true l.Name = "MainScript" l.Parent = i table.insert( g, a( l, function() wait() tool = script.Parent lineconnect = tool.LineConnect object = nil mousedown = false found = false BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge * math.huge, math.huge * math.huge, math.huge * math.huge) BP.P = BP.P * 1.1 dist = nil point = Instance.new("Part") point.Locked = true point.Anchored = true point.formFactor = 0 point.Shape = 0 point.BrickColor = BrickColor.Black() point.Size = Vector3.new(1, 1, 1) point.CanCollide = false local s = Instance.new("SpecialMesh") s.MeshType = "Sphere" s.Scale = Vector3.new(.7, .7, .7) s.Parent = point handle = tool.Handle front = tool.Handle color = tool.Handle objval = nil local u = false local v = BP:clone() v.maxForce = Vector3.new(30000, 30000, 30000) function LineConnect(o, p, q) local w = Instance.new("ObjectValue") w.Value = o w.Name = "Part1" local x = Instance.new("ObjectValue") x.Value = p x.Name = "Part2" local y = Instance.new("ObjectValue") y.Value = q y.Name = "Par" local z = Instance.new("ObjectValue") z.Value = color z.Name = "Color" local A = lineconnect:clone() A.Disabled = false w.Parent = A x.Parent = A y.Parent = A z.Parent = A A.Parent = workspace if p == object then objval = x end end function onButton1Down(B) if mousedown == true then return end mousedown = true coroutine.resume( coroutine.create( function() local C = point:clone() C.Parent = tool LineConnect(front, C, workspace) while mousedown == true do C.Parent = tool if object == nil then if B.Target == nil then local t = CFrame.new(front.Position, B.Hit.p) C.CFrame = CFrame.new(front.Position + t.lookVector * 1000) else C.CFrame = CFrame.new(B.Hit.p) end else LineConnect(front, object, workspace) break end wait() end C:remove() end ) ) while mousedown == true do if B.Target ~= nil then local D = B.Target if D.Anchored == false then object = D dist = (object.Position - front.Position).magnitude break end end wait() end while mousedown == true do if object.Parent == nil then break end local t = CFrame.new(front.Position, B.Hit.p) BP.Parent = object BP.position = front.Position + t.lookVector * dist wait() end BP:remove() object = nil objval.Value = nil end function onKeyDown(E, B) local E = E:lower() local F = false if E == "q" then if dist >= 5 then dist = dist - 10 end end if E == "r" then if object == nil then return end for G, H in pairs(object:children()) do if H.className == "BodyGyro" then return nil end end BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) BG.cframe = CFrame.new(object.CFrame.p) BG.Parent = object repeat wait() until object.CFrame == CFrame.new(object.CFrame.p) BG.Parent = nil if object == nil then return end for G, H in pairs(object:children()) do if H.className == "BodyGyro" then H.Parent = nil end end object.Velocity = Vector3.new(0, 0, 0) object.RotVelocity = Vector3.new(0, 0, 0) object.Orientation = Vector3.new(0, 0, 0) end if E == "e" then dist = dist + 10 end if E == "t" then if dist ~= 10 then dist = 10 end end if E == "y" then if dist ~= 200 then dist = 200 end end if E == "=" then BP.P = BP.P * 1.5 end if E == "-" then BP.P = BP.P * 0.5 end end function onEquipped(B) touched = false uneq = false keymouse = B local I = tool.Parent human = I.Humanoid human.Changed:connect( function() if human.Health == 0 then mousedown = false uneq = true touched = false BP:remove() point:remove() tool:remove() end end ) usrinput.TouchTapInWorld:connect( function() if uneq == false then if touched == false then onButton1Down(B) touched = true elseif touched == true then touched = false end end end ) usrinput.TouchLongPress:connect(function() if uneq == false then if dist ~= power then dist = power end end end) B.KeyDown:connect( function(E) onKeyDown(E, B) end ) B.Icon = "rbxasset://textures\\GunCursor.png" end tool.Equipped:connect(onEquipped) tool.Unequipped:connect(function() uneq = true touched = false mousedown = false end) end ) ) for J, H in pairs(h:GetChildren()) do H.Parent = game:GetService("Players").LocalPlayer.Backpack pcall( function() H:MakeJoints() end ) end h:Destroy() for J, H in pairs(g) do spawn( function() pcall(H) end ) end