ESP Trident Survival Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local uis = game:GetService("UserInputService") _G.Enabled = true uis.InputBegan:Connect(function(input, gp) if not gp then if input.KeyCode == Enum.KeyCode.V then if _G.Enabled == true then _G.Enabled = false elseif _G.Enabled == false then _G.Enabled = true end end end end) for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end end end while wait() do if _G.Enabled == true then for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end end end if _G.Enabled == false then for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end end end end