Auto Dodge untitled boxing game Mobile Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local Enabled = true -- 1 = 100%, 0.25 = 25% local COUNTER_MODE = false -- NOT RECOMMEND local Legit = { Enabled = true, LightChance = 0.3, HeavyChance = 0.75, } local Client = game.Players.LocalPlayer local States = workspace.States local Effect = require(game:GetService("ReplicatedStorage").Modules.EffectHelper) function get(n,s) return States[n.Name]:FindFirstChild(s, true).Value end function get_root(chr) return chr.HumanoidRootPart end function attack(char) game:GetService("ReplicatedStorage").dataRemoteEvent:FireServer({{"02010000",char},"\20"}) end function dashToBehind(target, _direction) local targetCfr = get_root(target).CFrame local targetPos = (targetCfr * CFrame.new(0,0,-1)).p local myCFrame = Client.Character.HumanoidRootPart.CFrame local direction = myCFrame.p - targetCfr.p local right = targetCfr.RightVector -- print(right:Dot(direction)) game:GetService("ReplicatedStorage").dataRemoteEvent:FireServer({{direction, _direction},"\21"}) end function random() return math.random(1,100)/100 end local waiting = {} function waitValid(name,func) if not waiting[name] then waiting[name] = {} end table.insert(waiting[name], func) warn("Added Queue :", name) end function valid(name,...) for i=1,#waiting[name] do task.spawn(waiting[name][i], ...) end waiting[name] = nil warn("Cleared Queue :", name) end shared.BaseEffectFunction = shared.BaseEffectFunction or {} for i,v in pairs(Effect) do shared.BaseEffectFunction[i] = shared.BaseEffectFunction[i] or v Effect[i] = function(d,...) task.spawn(function() if not Enabled then return end if type(d) == "table" and typeof(d[2]) == "Instance" then local Target = get(Client, "LockedOn") -- if Target == d[2] then table.foreach(d,print) warn("------------") end local Distance = Client:DistanceFromCharacter(get_root(d[2]).Position) if Distance > 10 then return end if d[1] == "AttackTrail" and d[2] ~= Client.Character then if Legit.Enabled and d[5] < 0.15 then return end waitValid(d[2].Name ,function(LightAttack) if Legit.Enabled then if LightAttack and random() > Legit.LightChance or random() > Legit.HeavyChance then return end if get(Client,"Punching") then return end end if COUNTER_MODE then attack(d[2]) else local delay = d[5] * .75 -- warn("waiting to dash :", delay) task.wait(delay) dashToBehind(d[2], "Right") end end) end if d[1] == "StartupHighlight" then valid(d[2].Name, not (d[3] or d[4] or d[5])) end end end) return shared.BaseEffectFunction[i](d,...) end end