Auto Farm Player Heroes Battlegrounds Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
-- Récupère la variable globale getgenv().BullyingEnabled = true local TweenService = game:GetService("TweenService") local character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait() -- Récupère le service Players local Players = game:GetService("Players") -- Récupère le joueur local local player = Players.LocalPlayer local function isTemporaryInvincible(player) local character1 = player.Character or player.CharacterAdded:Wait() if(character1:FindFirstChild("ForceField")) then return true else return end end local function teleportPlayerBehindPlayer(HRP) local targetHRP = HRP local targetDirection = targetHRP.CFrame.LookVector local offset = CFrame.new(0, 0, 2.5) -- Changer la valeur "5" pour ajuster la distance entre les deux joueurs local teleportTween = TweenService:Create(player.Character.HumanoidRootPart, TweenInfo.new(0.01), { CFrame = targetHRP.CFrame * offset, }) teleportTween:Play() player.Character:SetPrimaryPartCFrame(CFrame.new(player.Character.HumanoidRootPart.Position, targetHRP.Position)) wait() end local args = { [1] = "LeftClick" } local function stalkPlayer(target_player) game:GetService("Workspace").Gravity = 0 local torso = game.Players[target_player].Character:FindFirstChild("HumanoidRootPart") if torso then if isTemporaryInvincible(game.Players[target_player]) then print("shit man is invincible its useless to stalk him") return end repeat teleportPlayerBehindPlayer(torso) game:GetService("Players").LocalPlayer.Character.Main.RemoteEvent:FireServer(unpack(args)) until torso.Parent.Humanoid.Health <= 0 or torso == nil else print("Victim does not have a HumanoidRootPart.") end end -- Parcourt tous les joueurs while getgenv().BullyingEnabled == true do for _, otherPlayer in pairs(Players:GetPlayers()) do -- Vérifie si le joueur est différent du joueur local if otherPlayer ~= player and getgenv().BullyingEnabled == true then local success, result = pcall(function() stalkPlayer(otherPlayer.Name) end) if not success then -- Une exception s'est produite, vous pouvez choisir d'afficher un message ou de ne rien faire print("Une exception s'est produite pour le joueur " .. otherPlayer.Name .. " : " .. result) end elseif getgenv().BullyingEnabled == false then break end end wait() end