Auto Win Build A Boat For Treasure Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
-- Get the services we need local TweenService = game:GetService("TweenService") local Workspace = game:GetService("Workspace") -- Define the teleport destinations local destinations = { Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart, Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart, } -- Get the player's character local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Define the Tweening information local tweenInfo = TweenInfo.new( 2, -- Time Enum.EasingStyle.Linear, -- Easing style Enum.EasingDirection.InOut, -- Easing direction 0, -- Repeat count (0 means no repeat) false, -- Reverses the tween on completion if true 0 -- Delay before tween starts ) -- Function to tween the character to a destination local function teleportCharacterTo(destination) local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then local goal = {CFrame = destination.CFrame} local tween = TweenService:Create(humanoidRootPart, tweenInfo, goal) local humanoid = character:FindFirstChildOfClass("Humanoid") local originalGravity = humanoid.JumpPower -- store original jump power humanoid.JumpPower = 0 -- set jump power to 0 to "freeze" in air -- Anchor the HumanoidRootPart local wasAnchored = humanoidRootPart.Anchored humanoidRootPart.Anchored = true tween.Completed:Connect(function() humanoid.JumpPower = originalGravity -- restore original jump power -- Restore original anchored state humanoidRootPart.Anchored = wasAnchored end) tween:Play() tween.Completed:Wait() -- Wait for the tween to complete before returning end end -- Teleport the character to each destination in order for _, destination in ipairs(destinations) do teleportCharacterTo(destination) wait(0.1) -- Wait for a second between each teleport end -- Finally, teleport to TheEnd teleportCharacterTo(Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger)