JN HH Murderers VS Sheriffs Duels Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Script Code
local kavoUi = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))() local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean") ---Tabs local Tab1 = window:NewTab("Main") local Tab1Section = Tab1:NewSection("Main") local Tab2 = window:NewTab("Credits") local Tab2Section = Tab2:NewSection("Made By JN HH Gaming") local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube") ---Buttons Tab1Section:NewButton("Hitbox","Increase Range",function() _G.HeadSize = 15 _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) end) Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function() local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end) Tab1Section:NewButton("Speed","Increase speed",function() function isNumber(str) if tonumber(str) ~= nil or str == 'inf' then return true end end local tspeed = 1 local hb = game:GetService("RunService").Heartbeat local tpwalking = true local player = game:GetService("Players") local lplr = player.LocalPlayer local chr = lplr.Character local hum = chr and chr:FindFirstChildWhichIsA("Humanoid") while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then if tspeed and isNumber(tspeed) then chr:TranslateBy(hum.MoveDirection * tonumber(tspeed)) else chr:TranslateBy(hum.MoveDirection) end end end end) Tab1Section:NewButton("Esp","Esp",function() local Settings = { ['Material'] = Enum.Material.Neon, -- Material ['Color'] = Color3.fromRGB(0,255,255), -- Color ['Transparency'] = 0.7 -- 0 to 1 Transparency } local ScreenGui = Instance.new('ScreenGui', game.CoreGui) -- Create screengui ScreenGui.IgnoreGuiInset = true local ViewportFrame = Instance.new('ViewportFrame', ScreenGui) -- Create viewport and define properties ViewportFrame.CurrentCamera = workspace.CurrentCamera ViewportFrame.Size = UDim2.new(1,0,1,0) ViewportFrame.BackgroundTransparency = 1 ViewportFrame.ImageTransparency = Settings.Transparency local Chasms = {} -- Array for storing parts function generateChasm(player) -- functions that generates chasms for the player specififed local Character = workspace:FindFirstChild(player.Name) if Character then for _,Part in pairs(Character:GetChildren()) do if Part:IsA('Part') or Part:IsA('MeshPart') then local Chasm = Part:Clone() for _,Child in pairs(Chasm:GetChildren()) do if Child:IsA('Decal') then Child:Destroy() end end Chasm.Parent = ViewportFrame Chasm.Material = Settings.Material Chasm.Color = Settings.Color Chasm.Anchored = true table.insert(Chasms, Chasm) end end end end function clearChasms() -- remove all chasms for _,Chasm in pairs(Chasms) do Chasm:Destroy() end Chasms = {} end while game:GetService('RunService').RenderStepped:Wait() do -- loop this process clearChasms() for _,Player in pairs(game:GetService('Players'):GetPlayers()) do if Player ~= game:GetService('Players').LocalPlayer then generateChasm(Player) end end end end)