Mana Anime Fighting Simulator X Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Script Code
local Players = game:GetService("Players") local Client = Players.LocalPlayer local TweenService = game:GetService("TweenService") local Workspace = game:GetService("Workspace") local Neverlose_Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/Mana42138/Neverlose-UI/main/Source.lua"))() local win = Neverlose_Main:Window({ Title = "NEVERLOSE", CFG = "Neverlose", Key = Enum.KeyCode.H, External = { KeySystem = false, Key = loadstring(game:HttpGet("https://pastebin.com/raw/qbJ9JtTW"))() } }) function GetRemote(name) for i,v in pairs(game:GetService("ReplicatedStorage").Events:GetChildren()) do local R_Name = string.upper(v.Name) if string.find(R_Name, string.upper(name)) then return game:GetService("ReplicatedStorage").Events[v.Name] end end end function SendKeyEvent(key) game:GetService("VirtualInputManager"):SendKeyEvent(true,key,false,game) end local TabSection1 = win:TSection("Farming") local TabSection2 = win:TSection("Other") local tab = TabSection1:Tab("Autofarm") local QuestTab = TabSection1:Tab("Quests") local Teleport = TabSection2:Tab("Teleport") local Teleport = Teleport:Section("Teleportation") local Farms = tab:Section("Traning") local Farm_Mob = tab:Section("Mob Farm") local Exploits = tab:Section("Exploits") local Chest_Farm = tab:Section("Chest Farming") local Upgrades = tab:Section("Upgrades") local Mix = tab:Section("Collect") local CreditSection = tab:Section("Credits") CreditSection:Slider("Mana#9724", 0, 1, 0, function() end) local JoinDiscord = CreditSection:Toggle("Discord", function(t) Neverlose_Main:Notify({ Title = "Script", Text = "Discord Copied to Clipboard", Time = 2 }) setclipboard("https://discord.gg/qq6WgyMwkw") hasclicked = t end) spawn(function() while task.wait() do if hasclicked then JoinDiscord:Set(false) end end end) Farms:Toggle('Train Strength', function(t) Train_Strength = t end) task.spawn(function() while task.wait() do if Train_Strength then pcall(function() local MainStr = "Strength" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Durability', function(t) Train_Durability = t end) task.spawn(function() while task.wait() do if Train_Durability then pcall(function() local MainStr = "Durability" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Chakra', function(t) Train_Chakra = t end) task.spawn(function() while task.wait() do if Train_Chakra then pcall(function() local MainStr = "Chakra" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Sword', function(t) Train_Sword = t end) task.spawn(function() while task.wait() do if Train_Sword then pcall(function() local MainStr = "Sword" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) Farms:Toggle('Train Speed', function(t) Train_Speed = t end) task.spawn(function() while task.wait() do if Train_Speed then pcall(function() local MainStr = "Speed" GetRemote("Stats/RemoteFunction"):InvokeServer("TrainStat", MainStr) end) end end end) for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do v:Disable() end local ANAFK = Farms:Toggle("Anti-Afk", function() for i,v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do v:Disable() end end) ANAFK:Set(true) local Mobs_Table = {} for i,v in pairs(game:GetService("ReplicatedStorage").Assets.Mobs:GetChildren()) do if v.ClassName == "Folder" then for i,v in pairs(v:GetChildren()) do table.insert(Mobs_Table, v.Name) end end if v.ClassName == "Model" then table.insert(Mobs_Table, v.Name) end end Farm_Mob:Dropdown("Select Mob", Mobs_Table, function(t) Selected_Mob = t end) Farm_Mob:Toggle("Farm Selected Mob", function(t) Farm_Selected_Mob = t end) task.spawn(function() while task.wait() do if Farm_Selected_Mob then pcall(function() for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do if string.find(string.lower(v.Name), string.lower(Selected_Mob)) and v:FindFirstChild("HumanoidRootPart") and v then repeat task.wait() Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0) until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Farm_Selected_Mob == false end end end) end end end) Upgrades:Toggle('Upgrade Strength', function(t) Upgrade_Strength = t end) task.spawn(function() while task.wait() do if Upgrade_Strength then pcall(function() local MainStr = "Strength" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Durability', function(t) Upgrade_Durability = t end) task.spawn(function() while task.wait() do if Upgrade_Durability then pcall(function() local MainStr = "Durability" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Chakra', function(t) Upgrade_Chakra = t end) task.spawn(function() while task.wait() do if Upgrade_Chakra then pcall(function() local MainStr = "Chakra" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Sword', function(t) Upgrade_Sword = t end) task.spawn(function() while task.wait() do if Upgrade_Sword then pcall(function() local MainStr = "Sword" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Upgrades:Toggle('Upgrade Speed', function(t) Upgrade_Speed = t end) task.spawn(function() while task.wait() do if Upgrade_Speed then pcall(function() local MainStr = "Speed" GetRemote("Stats/RemoteEvent"):InvokeServer("Upgrade", MainStr) end) end end end) Mix:Toggle("Auto Claim Daily", function(t) Auto_Daily = t end) task.spawn(function() while task.wait() do if Auto_Daily then pcall(function() GetRemote("Rewards/RemoteEvent"):FireServer('ClaimDaily') end) end end end) Mix:Toggle("Auto Claim Achievement", function(t) Auto_Claim_Achievement = t end) task.spawn(function() while task.wait(1) do if Auto_Claim_Achievement then pcall(function() for i,v in pairs(Client.PlayerGui.Menu.PagesContainer.Achievements.container.Content:GetChildren()) do if v:IsA("ScrollingFrame") then for i,v in pairs(v:GetChildren()) do if v:FindFirstChildOfClass("Frame") then local modifiedString = v.Name:gsub("(%a)(%d)", "%1_%2") GetRemote("Achievements/RemoteEvent"):FireServer('ClaimAchievement', modifiedString) end end end end end) end end end) Exploits:Toggle("Inf Stamina", function(t) INF_Stamina = t end) task.spawn(function() while task.wait(.5) do if INF_Stamina then pcall(function() GetRemote("Stamina/RemoteEvent"):FireServer('Use', -9e9) end) end end end) Chest_Farm:Toggle("Main Chest Switch", function(t) Chest_Main = t end) Chest_Farm:Toggle("Farm Common", function(t) Farm_Common = t end) Chest_Farm:Toggle("Farm Rare", function(t) Farm_Rare = t end) Chest_Farm:Toggle("Farm Epic", function(t) Farm_Epic = t end) Chest_Farm:Toggle("Farm Legendary", function(t) Farm_Legendary = t end) Chest_Farm:Slider("-_-", 0, 1, 0, function() end) Chest_Farm:Toggle("Smart Chest Farm", function(t) Smart_Chest_Farm = t end) Chest_Farm:Toggle("Notify Chest Spawn", function(t) Notify_Chest_Spawn = t end) function GetChestAllow() local ReturnTable = {} if Farm_Legendary then table.insert(ReturnTable, "legendary") end if Farm_Epic then table.insert(ReturnTable, "epic") end if Farm_Rare then table.insert(ReturnTable, "rare") end if Farm_Common then table.insert(ReturnTable, "common") end if Smart_Chest_Farm then ReturnTable = { 'legendary', 'epic', 'rare', 'common' } return ReturnTable end return ReturnTable end task.spawn(function() while task.wait(.5) do if Chest_Main then pcall(function() local chests = game:GetService("Workspace").Scriptable.Crates:GetChildren() local allowedChests = GetChestAllow() local highestPriorityChest = nil local BetterTeleport = nil local highestPriority = -1 for i, v in pairs(chests) do if table.find(allowedChests, v.Name) then local priority = 0 if v.Name == "legendary" then priority = 3 elseif v.Name == "epic" then priority = 2 elseif v.Name == "rare" then priority = 1 end if priority > highestPriority then highestPriority = priority highestPriorityChest = v end if v:FindFirstChild("PP") then BetterTeleport = true else BetterTeleport = false end end end if highestPriorityChest then if BetterTeleport then Client.Character.HumanoidRootPart.CFrame = highestPriorityChest.PP.CFrame else Client.Character.HumanoidRootPart.CFrame = highestPriorityChest:GetModelCFrame() end task.wait(.5) end end) end end end) task.spawn(function() while task.wait() do if Chest_Main or Smart_Chest_Farm then pcall(function() SendKeyEvent("E") end) end end end) game:GetService("Workspace").Scriptable.Crates.ChildAdded:Connect(function(v) if Notify_Chest_Spawn then Neverlose_Main:Notify({ Title = "Chests", Text = "New: "..tostring(v.Name), Time = 2 }) end end) local TPVar = {} for i,v in pairs(game:GetService("Workspace").Scriptable.TrainingsAreas:GetChildren()) do TPVar[v.Name] = Teleport:Toggle(v.Name, function(t) if t then Client.Character.HumanoidRootPart.CFrame = v.CFrame Neverlose_Main:Notify({ Title = "Game", Text = "Teleported to: "..v.Name, Time = 2 }) end HasTP = t end) spawn(function() while task.wait() do if HasTP then TPVar[v.Name]:Set(false) end end end) end local Testsom = require(game:GetService("ReplicatedStorage").util.Quests.Main.BanditQuest) local Everyone = QuestTab:Section("KillMobs Quests") local Table_Quests = {} for i,v in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do if v.Name ~= "FirstQuest" then table.insert(Table_Quests, v.Name) end end function GetAllQuests() local ReturnTable = { ["KillMob"] = {}, ["Stat"] = {} } for i,v1 in pairs(game:GetService("ReplicatedStorage").util.Quests.Main:GetChildren()) do local MainReq = require(v1) for i,v in pairs(MainReq.Quests) do if v.Type == "KillMob" then ReturnTable["KillMob"][v.Name] = { ["Mob"] = v.Objectives[1].Mob, ["Goal"] = v.Objectives[1].Goal, ["QuestName"] = v.Name, ["QuestIndex"] = i, ["Reward"] = v.Rewards["Yen"]["Amount"] } table.insert(ReturnTable["KillMob"], MainReq.Quests) end end end return ReturnTable end Everyone:Dropdown("Select Quest", Table_Quests, function(t) Quest_Selected = t end) Everyone:Toggle("Farm Quest & Mob", function(t) Start_Everyone_Farming = t end) local QIndex = Everyone:Slider("Quest Index", 1, 3, 1, function(t) Selected_Quest_Index = t end) QIndex:Set(1) function AcceptQuest(QuestName) GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", QuestName, Selected_Quest_Index) end task.spawn(function() while task.wait() do if Start_Everyone_Farming then pcall(function() AcceptQuest(Quest_Selected) for i,v in pairs(game:GetService("Workspace").Scriptable.Mobs:GetChildren()) do if string.find(string.lower(v.Name), string.lower(Testsom.Quests[Selected_Quest_Index].Objectives[1].Mob)) and v:FindFirstChild("HumanoidRootPart") and v then repeat task.wait() Client.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(90), 0,0) until not v:FindFirstChild("HumanoidRootPart") or not v.Parent or not v or Start_Everyone_Farming == false end end end) end end end) Everyone:Toggle("First Quest [Boom]", function(t) Auto_Quest_Boom = t end) task.spawn(function() while task.wait() do if Auto_Quest_Boom then pcall(function() GetRemote("Quests/RemoteEvent"):FireServer("StartQuest", 'FirstQuest') end) end end end)