Shlexware Double Down Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "Double down free version", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"}) local Tab = Window:MakeTab({ Name = "autofarm", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local Section = Tab:AddSection({ Name = "autofarm" }) Tab:AddTextbox({ Name = "gamepass ", Default = "put gamepass id here", TextDisappear = true, Callback = function(gamepass) pass = gamepass end }) Tab:AddTextbox({ Name = "name game", Default = "put game don't use space it's won't work only SWORD FIGHT", TextDisappear = true, Callback = function(game) games = game end }) Tab:AddTextbox({ Name = "put ticket ", Default = "put ticket for autofarm example 20 ", TextDisappear = true, Callback = function(Option) ticket = Option end }) Tab:AddDropdown({ Name = "asset type asset mean clothing", Default = "GamePass", Options = {"Asset", "GamePass"}, Callback = function(section) asset = section end }) Tab:AddToggle({ Name = "autofarm", Default = false, Callback = function(state) getgenv().autofarm = state while getgenv().autofarm do wait(1) local args = { [1] = games, [2] = ticket, [3] = { ["assetType"] = asset, ["assetId"] = "pass" }, [4] = true } game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("GameSpecific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(args)) wait(40) end end }) Tab:AddButton({ Name = "sword bot key x", Callback = function() getgenv().i_said_right_foot_creep = false game:GetService("RunService").RenderStepped:Connect(function() if i_said_right_foot_creep == true then spawn(function() local tool = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool and tool:FindFirstChild("Handle") then tool:Activate() local p = game.Players:GetPlayers() for i = 2, #p do local v = p[i].Character if v and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer:DistanceFromCharacter(v.HumanoidRootPart.Position) <= 15 then for i,v in next, v:GetChildren() do if v:IsA("BasePart") then firetouchinterest(tool.Handle,v,0) firetouchinterest(tool.Handle,v,1) end end end end end end) end end) local localPlayer = game:GetService("Players").LocalPlayer local currentCamera = game:GetService("Workspace").CurrentCamera local mouse = localPlayer:GetMouse() local function getClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge for i, v in pairs(game:GetService("Players"):GetPlayers()) do if v.Name ~= localPlayer.Name then if v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Head") then if v.Character:FindFirstChildOfClass("ForceField") then else local ray = Ray.new(v.Character:FindFirstChild("HumanoidRootPart").Position, Vector3.new(0,-100000,0)) local Hit = game:GetService("Workspace"):FindPartOnRay(ray, v.Character) if Hit then local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end end end end return closestPlayer end local stateType = Enum.HumanoidStateType local character = game.Players.LocalPlayer.Character local humanoid = character:WaitForChild("Humanoid") humanoid:SetStateEnabled(stateType.FallingDown, false) humanoid:SetStateEnabled(stateType.Ragdoll, false) while true do wait() spawn(function() spawn(function() if executed then else getgenv().executed = true spawn(function() getgenv().i_said_right_foot_creep = false getgenv().ssss = game.Players.LocalPlayer:GetMouse() ssss.KeyDown:connect(function(key) if key == "x" then if i_said_right_foot_creep == false then getgenv().i_said_right_foot_creep = true game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid').AutoRotate = false else getgenv().i_said_right_foot_creep = false game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass('Humanoid').AutoRotate = true end end end) end) end end) local nigger = getClosestPlayer() if game:GetService("Players").LocalPlayer.Character.PrimaryPart and getClosestPlayer() ~= nil and i_said_right_foot_creep == true then local TargetPart = getClosestPlayer().Character.HumanoidRootPart local Part = game.Players.LocalPlayer.Character.HumanoidRootPart local RotateX, RotateY, RotateZ = 0, 0, 0 Part.CFrame = CFrame.new(Part.Position, TargetPart.Position) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)) game:GetService("Players").LocalPlayer.Character.Humanoid:MoveTo(getClosestPlayer().Character.HumanoidRootPart.CFrame * Vector3.new(-3, 0, 0)) if getClosestPlayer().Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then game.Players.LocalPlayer.Character.Humanoid.Jump = true end end end) end local stateType = Enum.HumanoidStateType local character = game.Players.LocalPlayer.Character local humanoid = character:WaitForChild("Humanoid") humanoid:SetStateEnabled(stateType.FallingDown, false) humanoid:SetStateEnabled(stateType.Ragdoll, false) end }) Tab:AddButton({ Name = "free robux only server", Callback = function() game:GetService("Players").LocalPlayer.DataSave.Common.FillOnStart.Gamepasses.RobuxServers.Value = true end })
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