Agreed Anime RNG Mobile Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts a popular scripting and programming language.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Script Code
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/turtle"))() local w = library:Window("Anime RNG | Agreed69") local real = game.Players.LocalPlayer.QuickRoll.Value w:Toggle("Quick Roll", real, function(bool) game.Players.LocalPlayer.QuickRoll.Value = bool end) local replicatedStorage = game:GetService("ReplicatedStorage") local potionCycle = replicatedStorage:WaitForChild("PotionCycle") local toggles = {} for _, folder in ipairs(potionCycle:GetChildren()) do toggles[folder.Name] = false w:Toggle(folder.Name, false, function(bool) toggles[folder.Name] = bool if bool then _G.loop = true while _G.loop and toggles[folder.Name] do game:GetService("ReplicatedStorage").Remotes.PurchasePotion:FireServer(folder.Name) game:GetService("ReplicatedStorage").Remotes.UsePotion:FireServer(folder.Name) wait() end else _G.loop = false end end) end local emotesAnims = replicatedStorage:WaitForChild("EmotesAnims") local emoteNames = {} for _, anim in ipairs(emotesAnims:GetChildren()) do table.insert(emoteNames, anim.Name) end local selectedEmote = emoteNames[1] local currentAnimationTrack w:Dropdown("Select Emote", emoteNames, function(selected) selectedEmote = selected end) w:Button("Play Emote", function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then local emote = emotesAnims:FindFirstChild(selectedEmote) if emote then if currentAnimationTrack then currentAnimationTrack:Stop() end local animation = Instance.new("Animation") animation.AnimationId = emote.AnimationId currentAnimationTrack = humanoid:LoadAnimation(animation) currentAnimationTrack:Play() end end end) w:Button("Stop Emote", function() if currentAnimationTrack then currentAnimationTrack:Stop() currentAnimationTrack = nil end end)