Ball Trajectory Prediction Volleyball Mobile Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts a popular scripting and programming language.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Script Code
local settings = { intervalRate = 0.01; -- how fast the path is regenerated (good pc = lower) } local TERRAIN = game.Workspace.Terrain local BEAM = Instance.new("Beam") BEAM.Color = ColorSequence.new(Color3.new(1, 0, 0)) BEAM.Transparency = NumberSequence.new(0) BEAM.FaceCamera = true BEAM.Segments = 1000 BEAM.Width0 = 0.5 BEAM.Width1 = 0.5 local function drawBeamProjectile(g, v0, x0, t) local c = 0.5*0.5*0.5 local p3 = 0.5*g*t*t + v0*t + x0 local p2 = p3 - (g*t*t + v0*t)/3 local p1 = (c*g*t*t + 0.5*v0*t + x0 - c*(x0+p3))/(3*c) - p2 local curve0 = (p1 - x0).Magnitude local curve1 = (p2 - p3).Magnitude local b = (x0 - p3).unit local r1 = (p1 - x0).unit local u1 = r1:Cross(b).unit local r2 = (p2 - p3).unit local u2 = r2:Cross(b).unit b = u1:Cross(r1).unit local cfA = CFrame.fromMatrix(x0, r1, u1, b) local cfB = CFrame.fromMatrix(p3, r2, u2, b) local A0 = Instance.new("Attachment") local A1 = Instance.new("Attachment") local Beam = BEAM:Clone() A0.CFrame = cfA A0.Parent = TERRAIN A1.CFrame = cfB A1.Parent = TERRAIN Beam.Attachment0 = A0 Beam.Attachment1 = A1 Beam.CurveSize0 = curve0 Beam.CurveSize1 = -curve1 Beam.Parent = TERRAIN end local ball; local findMatchBall = function() for i, v in pairs(workspace:GetChildren()) do if v.Name == "Ball" and game.Players:FindFirstChild(tostring(v.Spawner.Value)) and game.Players:FindFirstChild(tostring(v.Spawner.Value)).Team.Name ~= "Player" then ball = v; return end end ball = nil; end while true do task.wait(settings.intervalRate); workspace.Terrain:ClearAllChildren(); -- Find ball (real) if not ball or ball.Parent ~= workspace then findMatchBall(); end if ball then drawBeamProjectile(Vector3.new(0,-workspace.Gravity+20,0), ball.Velocity.Value, ball.BallPart.Position, 10) end end