Hitbox Airsoft FE Mobile Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts a popular scripting and programming language.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Script Code
_G.HeadSize = 20 _G.Disabled = true _G.ESPEnabled = true game:GetService('RunService').RenderStepped:Connect(function() if _G.Disabled then for i, v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) local function createESP(player) local highlight = Instance.new("BoxHandleAdornment") highlight.Size = Vector3.new(4, 7, 1) highlight.Adornee = player.Character and player.Character:FindFirstChild("HumanoidRootPart") highlight.Color3 = Color3.new(1, 0, 0) highlight.AlwaysOnTop = true highlight.ZIndex = 10 highlight.Transparency = 0.7 highlight.Parent = player.Character:FindFirstChild("HumanoidRootPart") end local function removeESP(player) if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then for _, v in pairs(player.Character.HumanoidRootPart:GetChildren()) do if v:IsA("BoxHandleAdornment") then v:Destroy() end end end end game:GetService('RunService').RenderStepped:Connect(function() for _, player in pairs(game:GetService('Players'):GetPlayers()) do if player.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() local rootPart = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if rootPart then if _G.ESPEnabled then removeESP(player) createESP(player) else removeESP(player) end end end) end end end)